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Avoid saving scene while already saving the scene
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@@ -1761,6 +1761,10 @@ static void _reset_animation_mixers(Node *p_node, List<Pair<AnimationMixer *, Re
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}
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void EditorNode::_save_scene(String p_file, int idx) {
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if (!saving_scene.is_empty() && saving_scene == p_file) {
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return;
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}
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Node *scene = editor_data.get_edited_scene_root(idx);
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if (!scene) {
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@@ -1817,7 +1821,9 @@ void EditorNode::_save_scene(String p_file, int idx) {
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emit_signal(SNAME("scene_saved"), p_file);
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_save_external_resources();
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saving_scene = p_file; // Some editors may save scenes of built-in resources as external data, so avoid saving this scene again.
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editor_data.save_editor_external_data();
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saving_scene = "";
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for (Pair<AnimationMixer *, Ref<AnimatedValuesBackup>> &E : anim_backups) {
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E.first->restore(E.second);
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