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Added skin support and simplified APIs to override bone position.

This commit is contained in:
Juan Linietsky
2019-09-18 19:46:32 -03:00
parent 2861fd9552
commit d81ddaf33e
29 changed files with 419 additions and 281 deletions

View File

@@ -58,6 +58,7 @@ public:
RID instance;
Ref<ArrayMesh> mesh;
Ref<Material> material;
Ref<SkinReference> skin_reference;
RID skeleton;
bool billboard;
bool unscaled;
@@ -101,7 +102,7 @@ protected:
public:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID(), const Ref<Material> &p_material = Ref<Material>());
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);