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-begin of export work, not done yet
-fixes to make scenes exported from godot 2.x work
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@@ -2587,6 +2587,8 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
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constants.push_back(c->value);
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constant=true;
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}
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} else {
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constant=false;
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}
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}
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