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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

-begin of export work, not done yet

-fixes to make scenes exported from godot 2.x work
This commit is contained in:
Juan Linietsky
2017-02-12 22:51:16 -03:00
parent 9cdd364fc0
commit d7fd86d51a
9 changed files with 367 additions and 849 deletions

View File

@@ -382,7 +382,7 @@ void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_v
}
float b[(2+2+4)];
float b[(2+2+4)*4];
for(int i=0;i<p_points;i++) {
@@ -646,7 +646,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE,texpixel_size);
}
_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
//_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
} break;
case Item::Command::TYPE_CIRCLE: {
@@ -666,7 +666,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
indices[i*3+1]=(i+1)%numpoints;
indices[i*3+2]=numpoints;
}
_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
//_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
} break;
case Item::Command::TYPE_TRANSFORM: {
@@ -1459,7 +1459,7 @@ void RasterizerCanvasGLES3::initialize() {
glGenBuffers(1,&data.primitive_quad_buffer);
glBindBuffer(GL_ARRAY_BUFFER,data.primitive_quad_buffer);
glBufferData(GL_ARRAY_BUFFER,sizeof(float)*2+sizeof(float)*2+sizeof(float)*4,NULL,GL_DYNAMIC_DRAW); //allocate max size
glBufferData(GL_ARRAY_BUFFER,(2+2+4)*4*sizeof(float),NULL,GL_DYNAMIC_DRAW); //allocate max size
glBindBuffer(GL_ARRAY_BUFFER,0);