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-begin of export work, not done yet
-fixes to make scenes exported from godot 2.x work
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@@ -382,7 +382,7 @@ void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_v
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}
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float b[(2+2+4)];
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float b[(2+2+4)*4];
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for(int i=0;i<p_points;i++) {
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@@ -646,7 +646,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
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state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE,texpixel_size);
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}
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_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
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//_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
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} break;
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case Item::Command::TYPE_CIRCLE: {
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@@ -666,7 +666,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
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indices[i*3+1]=(i+1)%numpoints;
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indices[i*3+2]=numpoints;
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}
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_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
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//_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
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//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
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} break;
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case Item::Command::TYPE_TRANSFORM: {
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@@ -1459,7 +1459,7 @@ void RasterizerCanvasGLES3::initialize() {
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glGenBuffers(1,&data.primitive_quad_buffer);
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glBindBuffer(GL_ARRAY_BUFFER,data.primitive_quad_buffer);
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glBufferData(GL_ARRAY_BUFFER,sizeof(float)*2+sizeof(float)*2+sizeof(float)*4,NULL,GL_DYNAMIC_DRAW); //allocate max size
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glBufferData(GL_ARRAY_BUFFER,(2+2+4)*4*sizeof(float),NULL,GL_DYNAMIC_DRAW); //allocate max size
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glBindBuffer(GL_ARRAY_BUFFER,0);
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