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-improved physics ccd

-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
This commit is contained in:
Juan Linietsky
2014-02-19 11:57:14 -03:00
parent 8c1731b679
commit d7d65fa2f2
65 changed files with 69974 additions and 68330 deletions

View File

@@ -49,7 +49,7 @@ void Step2DSW::_populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2
if (i==E->get())
continue;
Body2DSW *b = c->get_body_ptr()[i];
if (b->get_island_step()==_step || b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
if (b->get_island_step()==_step || b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC)
continue; //no go
_populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
}
@@ -87,8 +87,10 @@ void Step2DSW::_check_suspend(Body2DSW *p_island,float p_delta) {
Body2DSW *b = p_island;
while(b) {
if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
b=b->get_island_next();
continue; //ignore for static
}
if (!b->sleep_test(p_delta))
can_sleep=false;
@@ -101,8 +103,10 @@ void Step2DSW::_check_suspend(Body2DSW *p_island,float p_delta) {
b = p_island;
while(b) {
if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
b=b->get_island_next();
continue; //ignore for static
}
bool active = b->is_active();
@@ -210,8 +214,9 @@ void Step2DSW::step(Space2DSW* p_space,float p_delta,int p_iterations) {
b = body_list->first();
while(b) {
const SelfList<Body2DSW>*n=b->next();
b->self()->integrate_velocities(p_delta);
b=b->next();
b=n; // in case it shuts itself down
}
/* SLEEP / WAKE UP ISLANDS */