You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
-improved physics ccd
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
This commit is contained in:
@@ -26,135 +26,136 @@
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SPACE_2D_SW_H
|
||||
#define SPACE_2D_SW_H
|
||||
|
||||
#include "typedefs.h"
|
||||
#include "hash_map.h"
|
||||
#include "body_2d_sw.h"
|
||||
#include "area_2d_sw.h"
|
||||
#include "body_pair_2d_sw.h"
|
||||
#include "area_pair_2d_sw.h"
|
||||
#include "broad_phase_2d_sw.h"
|
||||
#include "collision_object_2d_sw.h"
|
||||
|
||||
|
||||
class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
|
||||
|
||||
OBJ_TYPE( Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState );
|
||||
public:
|
||||
|
||||
Space2DSW *space;
|
||||
|
||||
bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
|
||||
int intersect_shape(const RID& p_shape, const Matrix32& p_xform,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
|
||||
|
||||
Physics2DDirectSpaceStateSW();
|
||||
};
|
||||
|
||||
|
||||
|
||||
class Space2DSW {
|
||||
|
||||
|
||||
Physics2DDirectSpaceStateSW *direct_access;
|
||||
RID self;
|
||||
|
||||
BroadPhase2DSW *broadphase;
|
||||
SelfList<Body2DSW>::List active_list;
|
||||
SelfList<Body2DSW>::List inertia_update_list;
|
||||
SelfList<Body2DSW>::List state_query_list;
|
||||
SelfList<Area2DSW>::List monitor_query_list;
|
||||
SelfList<Area2DSW>::List area_moved_list;
|
||||
|
||||
static void* _broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self);
|
||||
static void _broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self);
|
||||
|
||||
Set<CollisionObject2DSW*> objects;
|
||||
|
||||
Area2DSW *area;
|
||||
|
||||
real_t contact_recycle_radius;
|
||||
real_t contact_max_separation;
|
||||
real_t contact_max_allowed_penetration;
|
||||
real_t constraint_bias;
|
||||
|
||||
enum {
|
||||
|
||||
INTERSECTION_QUERY_MAX=2048
|
||||
};
|
||||
|
||||
CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
|
||||
int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
|
||||
|
||||
float body_linear_velocity_sleep_treshold;
|
||||
float body_angular_velocity_sleep_treshold;
|
||||
float body_time_to_sleep;
|
||||
float body_angular_velocity_damp_ratio;
|
||||
|
||||
bool locked;
|
||||
|
||||
friend class Physics2DDirectSpaceStateSW;
|
||||
|
||||
public:
|
||||
|
||||
_FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
|
||||
_FORCE_INLINE_ RID get_self() const { return self; }
|
||||
|
||||
void set_default_area(Area2DSW *p_area) { area=p_area; }
|
||||
Area2DSW *get_default_area() const { return area; }
|
||||
|
||||
const SelfList<Body2DSW>::List& get_active_body_list() const;
|
||||
void body_add_to_active_list(SelfList<Body2DSW>* p_body);
|
||||
void body_remove_from_active_list(SelfList<Body2DSW>* p_body);
|
||||
void body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body);
|
||||
void body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body);
|
||||
void area_add_to_moved_list(SelfList<Area2DSW>* p_area);
|
||||
void area_remove_from_moved_list(SelfList<Area2DSW>* p_area);
|
||||
const SelfList<Area2DSW>::List& get_moved_area_list() const;
|
||||
|
||||
|
||||
|
||||
|
||||
void body_add_to_state_query_list(SelfList<Body2DSW>* p_body);
|
||||
void body_remove_from_state_query_list(SelfList<Body2DSW>* p_body);
|
||||
|
||||
void area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area);
|
||||
void area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area);
|
||||
|
||||
BroadPhase2DSW *get_broadphase();
|
||||
|
||||
void add_object(CollisionObject2DSW *p_object);
|
||||
void remove_object(CollisionObject2DSW *p_object);
|
||||
const Set<CollisionObject2DSW*> &get_objects() const;
|
||||
|
||||
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
|
||||
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
|
||||
_FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
|
||||
_FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
|
||||
_FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_treshold; }
|
||||
_FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; }
|
||||
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
|
||||
_FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
|
||||
|
||||
|
||||
void update();
|
||||
void setup();
|
||||
void call_queries();
|
||||
|
||||
|
||||
bool is_locked() const;
|
||||
void lock();
|
||||
void unlock();
|
||||
|
||||
void set_param(Physics2DServer::SpaceParameter p_param, real_t p_value);
|
||||
real_t get_param(Physics2DServer::SpaceParameter p_param) const;
|
||||
|
||||
Physics2DDirectSpaceStateSW *get_direct_state();
|
||||
|
||||
Space2DSW();
|
||||
~Space2DSW();
|
||||
};
|
||||
|
||||
|
||||
#endif // SPACE_2D_SW_H
|
||||
#ifndef SPACE_2D_SW_H
|
||||
#define SPACE_2D_SW_H
|
||||
|
||||
#include "typedefs.h"
|
||||
#include "hash_map.h"
|
||||
#include "body_2d_sw.h"
|
||||
#include "area_2d_sw.h"
|
||||
#include "body_pair_2d_sw.h"
|
||||
#include "area_pair_2d_sw.h"
|
||||
#include "broad_phase_2d_sw.h"
|
||||
#include "collision_object_2d_sw.h"
|
||||
|
||||
|
||||
class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
|
||||
|
||||
OBJ_TYPE( Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState );
|
||||
public:
|
||||
|
||||
Space2DSW *space;
|
||||
|
||||
bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
|
||||
int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
|
||||
bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
|
||||
|
||||
Physics2DDirectSpaceStateSW();
|
||||
};
|
||||
|
||||
|
||||
|
||||
class Space2DSW {
|
||||
|
||||
|
||||
Physics2DDirectSpaceStateSW *direct_access;
|
||||
RID self;
|
||||
|
||||
BroadPhase2DSW *broadphase;
|
||||
SelfList<Body2DSW>::List active_list;
|
||||
SelfList<Body2DSW>::List inertia_update_list;
|
||||
SelfList<Body2DSW>::List state_query_list;
|
||||
SelfList<Area2DSW>::List monitor_query_list;
|
||||
SelfList<Area2DSW>::List area_moved_list;
|
||||
|
||||
static void* _broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self);
|
||||
static void _broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self);
|
||||
|
||||
Set<CollisionObject2DSW*> objects;
|
||||
|
||||
Area2DSW *area;
|
||||
|
||||
real_t contact_recycle_radius;
|
||||
real_t contact_max_separation;
|
||||
real_t contact_max_allowed_penetration;
|
||||
real_t constraint_bias;
|
||||
|
||||
enum {
|
||||
|
||||
INTERSECTION_QUERY_MAX=2048
|
||||
};
|
||||
|
||||
CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
|
||||
int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
|
||||
|
||||
float body_linear_velocity_sleep_treshold;
|
||||
float body_angular_velocity_sleep_treshold;
|
||||
float body_time_to_sleep;
|
||||
float body_angular_velocity_damp_ratio;
|
||||
|
||||
bool locked;
|
||||
|
||||
friend class Physics2DDirectSpaceStateSW;
|
||||
|
||||
public:
|
||||
|
||||
_FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
|
||||
_FORCE_INLINE_ RID get_self() const { return self; }
|
||||
|
||||
void set_default_area(Area2DSW *p_area) { area=p_area; }
|
||||
Area2DSW *get_default_area() const { return area; }
|
||||
|
||||
const SelfList<Body2DSW>::List& get_active_body_list() const;
|
||||
void body_add_to_active_list(SelfList<Body2DSW>* p_body);
|
||||
void body_remove_from_active_list(SelfList<Body2DSW>* p_body);
|
||||
void body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body);
|
||||
void body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body);
|
||||
void area_add_to_moved_list(SelfList<Area2DSW>* p_area);
|
||||
void area_remove_from_moved_list(SelfList<Area2DSW>* p_area);
|
||||
const SelfList<Area2DSW>::List& get_moved_area_list() const;
|
||||
|
||||
|
||||
|
||||
|
||||
void body_add_to_state_query_list(SelfList<Body2DSW>* p_body);
|
||||
void body_remove_from_state_query_list(SelfList<Body2DSW>* p_body);
|
||||
|
||||
void area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area);
|
||||
void area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area);
|
||||
|
||||
BroadPhase2DSW *get_broadphase();
|
||||
|
||||
void add_object(CollisionObject2DSW *p_object);
|
||||
void remove_object(CollisionObject2DSW *p_object);
|
||||
const Set<CollisionObject2DSW*> &get_objects() const;
|
||||
|
||||
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
|
||||
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
|
||||
_FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
|
||||
_FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
|
||||
_FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_treshold; }
|
||||
_FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; }
|
||||
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
|
||||
_FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
|
||||
|
||||
|
||||
void update();
|
||||
void setup();
|
||||
void call_queries();
|
||||
|
||||
|
||||
bool is_locked() const;
|
||||
void lock();
|
||||
void unlock();
|
||||
|
||||
void set_param(Physics2DServer::SpaceParameter p_param, real_t p_value);
|
||||
real_t get_param(Physics2DServer::SpaceParameter p_param) const;
|
||||
|
||||
Physics2DDirectSpaceStateSW *get_direct_state();
|
||||
|
||||
Space2DSW();
|
||||
~Space2DSW();
|
||||
};
|
||||
|
||||
|
||||
#endif // SPACE_2D_SW_H
|
||||
|
||||
Reference in New Issue
Block a user