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-improved physics ccd
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
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@@ -47,20 +47,82 @@ real_t Shape2D::get_custom_solver_bias() const{
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}
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bool Shape2D::collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion) {
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ERR_FAIL_COND_V(p_shape.is_null(),false);
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int r;
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return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,NULL,0,r);
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}
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bool Shape2D::collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
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ERR_FAIL_COND_V(p_shape.is_null(),false);
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int r;
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return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),NULL,0,r);
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}
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Variant Shape2D::collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion){
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ERR_FAIL_COND_V(p_shape.is_null(),Variant());
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const int max_contacts = 16;
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Vector2 result[max_contacts*2];
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int contacts=0;
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if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,result,max_contacts,contacts))
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return Variant();
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Array results;
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results.resize(contacts*2);
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for(int i=0;i<contacts;i++) {
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results[i]=result[i];
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}
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return results;
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}
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Variant Shape2D::collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
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ERR_FAIL_COND_V(p_shape.is_null(),Variant());
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const int max_contacts = 16;
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Vector2 result[max_contacts*2];
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int contacts=0;
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if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),result,max_contacts,contacts))
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return Variant();
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Array results;
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results.resize(contacts*2);
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for(int i=0;i<contacts;i++) {
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results[i]=result[i];
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}
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return results;
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}
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void Shape2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_custom_solver_bias","bias"),&Shape2D::set_custom_solver_bias);
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ObjectTypeDB::bind_method(_MD("get_custom_solver_bias"),&Shape2D::get_custom_solver_bias);
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ObjectTypeDB::bind_method(_MD("collide","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide);
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ObjectTypeDB::bind_method(_MD("collide_with_motion","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_with_motion);
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ObjectTypeDB::bind_method(_MD("collide_and_get_contacts:var","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide_and_get_contacts);
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ObjectTypeDB::bind_method(_MD("collide_with_motion_and_get_contacts:var","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_and_get_contacts);
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"custom_solver_bias",PROPERTY_HINT_RANGE,"0,1,0.001"),_SCS("set_custom_solver_bias"),_SCS("get_custom_solver_bias"));
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}
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Shape2D::Shape2D(const RID& p_rid) {
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shape=p_rid;
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custom_bias=0;
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}
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Shape2D::~Shape2D() {
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Physics2DServer::get_singleton()->free(shape);
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@@ -47,6 +47,12 @@ public:
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void set_custom_solver_bias(real_t p_bias);
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real_t get_custom_solver_bias() const;
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bool collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
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bool collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
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Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
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Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
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virtual RID get_rid() const;
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Shape2D();
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~Shape2D();
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@@ -44,8 +44,10 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
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tile_set_name(id,p_value);
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else if (what=="texture")
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tile_set_texture(id,p_value);
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else if (what=="offset")
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tile_set_offset(id,p_value);
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else if (what=="tex_offset")
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tile_set_texture_offset(id,p_value);
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else if (what=="shape_offset")
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tile_set_shape_offset(id,p_value);
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else if (what=="region")
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tile_set_region(id,p_value);
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else if (what=="shape")
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@@ -75,8 +77,10 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
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r_ret=tile_get_name(id);
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else if (what=="texture")
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r_ret=tile_get_texture(id);
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else if (what=="offset")
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r_ret=tile_get_offset(id);
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else if (what=="tex_offset")
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r_ret=tile_get_texture_offset(id);
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else if (what=="shape_offset")
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r_ret=tile_get_shape_offset(id);
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else if (what=="region")
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r_ret=tile_get_region(id);
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else if (what=="shape")
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@@ -98,7 +102,8 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
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String pre = itos(id)+"/";
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p_list->push_back(PropertyInfo(Variant::STRING,pre+"name"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"offset"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset"));
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p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
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@@ -129,20 +134,34 @@ Ref<Texture> TileSet::tile_get_texture(int p_id) const {
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}
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void TileSet::tile_set_offset(int p_id,const Vector2 &p_offset) {
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void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].offset=p_offset;
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emit_changed();
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}
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Vector2 TileSet::tile_get_offset(int p_id) const {
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Vector2 TileSet::tile_get_texture_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
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return tile_map[p_id].offset;
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}
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void TileSet::tile_set_shape_offset(int p_id,const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].shape_offset=p_offset;
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emit_changed();
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}
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Vector2 TileSet::tile_get_shape_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
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return tile_map[p_id].shape_offset;
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}
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void TileSet::tile_set_region(int p_id,const Rect2 &p_region) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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@@ -289,8 +308,10 @@ void TileSet::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name);
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ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture);
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ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture);
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ObjectTypeDB::bind_method(_MD("tile_set_offset","id","offset"),&TileSet::tile_set_offset);
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ObjectTypeDB::bind_method(_MD("tile_get_offset","id"),&TileSet::tile_get_offset);
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ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset);
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ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset);
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ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset);
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ObjectTypeDB::bind_method(_MD("tile_get_shape_offset","id"),&TileSet::tile_get_shape_offset);
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ObjectTypeDB::bind_method(_MD("tile_set_region","id","region"),&TileSet::tile_set_region);
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ObjectTypeDB::bind_method(_MD("tile_get_region","id"),&TileSet::tile_get_region);
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ObjectTypeDB::bind_method(_MD("tile_set_shape","id","shape:Shape2D"),&TileSet::tile_set_shape);
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@@ -42,6 +42,7 @@ class TileSet : public Resource {
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String name;
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Ref<Texture> texture;
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Vector2 offset;
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Vector2 shape_offset;
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Rect2i region;
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Vector<Ref<Shape2D> > shapes;
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};
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@@ -70,8 +71,11 @@ public:
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void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
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Ref<Texture> tile_get_texture(int p_id) const;
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void tile_set_offset(int p_id,const Vector2 &p_offset);
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Vector2 tile_get_offset(int p_id) const;
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void tile_set_texture_offset(int p_id,const Vector2 &p_offset);
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Vector2 tile_get_texture_offset(int p_id) const;
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void tile_set_shape_offset(int p_id,const Vector2 &p_offset);
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Vector2 tile_get_shape_offset(int p_id) const;
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void tile_set_region(int p_id,const Rect2 &p_region);
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Rect2 tile_get_region(int p_id) const;
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