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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

-improved physics ccd

-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
This commit is contained in:
Juan Linietsky
2014-02-19 11:57:14 -03:00
parent 8c1731b679
commit d7d65fa2f2
65 changed files with 69974 additions and 68330 deletions

View File

@@ -70,27 +70,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
void StaticBody2D::_state_notify(Object *p_object) {
if (!pre_xform)
return;
Physics2DDirectBodyState *p2d = (Physics2DDirectBodyState*)p_object;
setting=true;
Matrix32 new_xform = p2d->get_transform();
*pre_xform=new_xform;
set_block_transform_notify(true);
set_global_transform(new_xform);
set_block_transform_notify(false);
setting=false;
}
#if 0
void StaticBody2D::_update_xform() {
if (!pre_xform || !pending)
@@ -112,58 +92,7 @@ void StaticBody2D::_update_xform() {
pending=false;
}
void StaticBody2D::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
if (pre_xform)
*pre_xform = get_global_transform();
pending=false;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (simulating_motion && !pending && is_inside_scene() && !setting && !get_scene()->is_editor_hint()) {
call_deferred(SceneStringNames::get_singleton()->_update_xform);
pending=true;
}
} break;
}
}
void StaticBody2D::set_simulate_motion(bool p_enable) {
if (p_enable==simulating_motion)
return;
simulating_motion=p_enable;
if (p_enable) {
pre_xform = memnew( Matrix32 );
if (is_inside_scene())
*pre_xform=get_transform();
// query = Physics2DServer::get_singleton()->query_create(this,"_state_notify",Variant());
// Physics2DServer::get_singleton()->query_body_direct_state(query,get_rid());
Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_state_notify");
} else {
memdelete( pre_xform );
pre_xform=NULL;
Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(),NULL,StringName());
pending=false;
}
}
bool StaticBody2D::is_simulating_motion() const {
return simulating_motion;
}
#endif
void StaticBody2D::set_friction(real_t p_friction){
@@ -194,10 +123,6 @@ real_t StaticBody2D::get_bounce() const{
void StaticBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_simulate_motion","enabled"),&StaticBody2D::set_simulate_motion);
ObjectTypeDB::bind_method(_MD("is_simulating_motion"),&StaticBody2D::is_simulating_motion);
ObjectTypeDB::bind_method(_MD("_update_xform"),&StaticBody2D::_update_xform);
ObjectTypeDB::bind_method(_MD("_state_notify"),&StaticBody2D::_state_notify);
ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody2D::set_constant_linear_velocity);
ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody2D::set_constant_angular_velocity);
ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody2D::get_constant_linear_velocity);
@@ -208,7 +133,6 @@ void StaticBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&StaticBody2D::set_bounce);
ObjectTypeDB::bind_method(_MD("get_bounce"),&StaticBody2D::get_bounce);
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"simulate_motion"),_SCS("set_simulate_motion"),_SCS("is_simulating_motion"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"constant_linear_velocity"),_SCS("set_constant_linear_velocity"),_SCS("get_constant_linear_velocity"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"constant_angular_velocity"),_SCS("set_constant_angular_velocity"),_SCS("get_constant_angular_velocity"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
@@ -217,10 +141,6 @@ void StaticBody2D::_bind_methods() {
StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
simulating_motion=false;
pre_xform=NULL;
setting=false;
pending=false;
constant_angular_velocity=0;
bounce=0;
friction=1;
@@ -230,10 +150,6 @@ StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC)
StaticBody2D::~StaticBody2D() {
if (pre_xform)
memdelete(pre_xform);
//if (query.is_valid())
// Physics2DServer::get_singleton()->free(query);
}
@@ -385,7 +301,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
toadd[i].id=obj;
toadd[i].shape=shape;
bool found=false;
// bool found=false;
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
if (!E) {
@@ -437,7 +353,8 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
set_block_transform_notify(true); // don't want notify (would feedback loop)
set_global_transform(state->get_transform());
if (mode!=MODE_KINEMATIC)
set_global_transform(state->get_transform());
linear_velocity=state->get_linear_velocity();
angular_velocity=state->get_angular_velocity();
active=!state->is_sleeping();
@@ -448,10 +365,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
state=NULL;
}
void RigidBody2D::_notification(int p_what) {
}
void RigidBody2D::set_mode(Mode p_mode) {
@@ -467,9 +380,9 @@ void RigidBody2D::set_mode(Mode p_mode) {
Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_STATIC);
} break;
case MODE_STATIC_ACTIVE: {
case MODE_KINEMATIC: {
Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_STATIC_ACTIVE);
Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_KINEMATIC);
} break;
case MODE_CHARACTER: {
@@ -643,16 +556,17 @@ Vector2 RigidBody2D::get_applied_force() const {
return Physics2DServer::get_singleton()->body_get_applied_force(get_rid());
};
void RigidBody2D::set_use_continuous_collision_detection(bool p_enable) {
ccd=p_enable;
Physics2DServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(),p_enable);
void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode=p_mode;
Physics2DServer::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(),Physics2DServer::CCDMode(p_mode));
}
bool RigidBody2D::is_using_continuous_collision_detection() const {
RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
return ccd;
return ccd_mode;
}
@@ -716,8 +630,8 @@ void RigidBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody2D::set_contact_monitor);
ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody2D::is_contact_monitor_enabled);
ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection","enable"),&RigidBody2D::set_use_continuous_collision_detection);
ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"),&RigidBody2D::is_using_continuous_collision_detection);
ObjectTypeDB::bind_method(_MD("set_continuous_collision_detection_mode","mode"),&RigidBody2D::set_continuous_collision_detection_mode);
ObjectTypeDB::bind_method(_MD("get_continuous_collision_detection_mode"),&RigidBody2D::get_continuous_collision_detection_mode);
ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody2D::set_axis_velocity);
ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody2D::apply_impulse);
@@ -737,13 +651,13 @@ void RigidBody2D::_bind_methods() {
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:Physics2DDirectBodyState")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"continuous_cd",PROPERTY_HINT_ENUM,"Disabled,Cast Ray,Cast Shape"),_SCS("set_continuous_collision_detection_mode"),_SCS("get_continuous_collision_detection_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active"));
@@ -757,9 +671,14 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
BIND_CONSTANT( MODE_STATIC );
BIND_CONSTANT( MODE_STATIC_ACTIVE );
BIND_CONSTANT( MODE_KINEMATIC );
BIND_CONSTANT( MODE_RIGID );
BIND_CONSTANT( MODE_CHARACTER );
BIND_CONSTANT( CCD_MODE_DISABLED );
BIND_CONSTANT( CCD_MODE_CAST_RAY );
BIND_CONSTANT( CCD_MODE_CAST_SHAPE );
}
RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
@@ -774,7 +693,7 @@ RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
angular_velocity=0;
active=true;
ccd=false;
ccd_mode=CCD_MODE_DISABLED;
custom_integrator=false;
contact_monitor=NULL;
@@ -790,5 +709,401 @@ RigidBody2D::~RigidBody2D() {
}
//////////////////////////
Variant KinematicBody2D::_get_collider() const {
ObjectID oid=get_collider();
if (oid==0)
return Variant();
Object *obj = ObjectDB::get_instance(oid);
if (!obj)
return Variant();
Reference *ref = obj->cast_to<Reference>();
if (ref) {
return Ref<Reference>(ref);
}
return obj;
}
bool KinematicBody2D::_ignores_mode(Physics2DServer::BodyMode p_mode) const {
switch(p_mode) {
case Physics2DServer::BODY_MODE_STATIC: return !collide_static;
case Physics2DServer::BODY_MODE_KINEMATIC: return !collide_kinematic;
case Physics2DServer::BODY_MODE_RIGID: return !collide_rigid;
case Physics2DServer::BODY_MODE_CHARACTER: return !collide_character;
}
return true;
}
bool KinematicBody2D::is_trapped() const {
ERR_FAIL_COND_V(!is_inside_scene(),false);
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND_V(!dss,false);
const int max_shapes=32;
Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
Set<RID> exclude;
exclude.insert(get_rid());
for(int i=0;i<get_shape_count();i++) {
int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),sr,max_shapes,exclude);
for(int j=0;j<res;j++) {
Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
if (!_ignores_mode(bm)) {
return true; //it's indeed trapped
}
}
}
return false;
}
void KinematicBody2D::untrap() {
//this is reaaaaaaaaally wild, will probably only work for simple cases
ERR_FAIL_COND(!is_inside_scene());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND(!dss);
const int max_shapes=32;
Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
const int max_contacts=8;
Vector2 pairs[max_contacts*2];
Set<RID> exclude;
exclude.insert(get_rid());
Vector2 untrap_vec;
for(int i=0;i<get_shape_count();i++) {
Matrix32 shape_xform = get_global_transform() * get_shape_transform(i);
int res = dss->intersect_shape(get_shape(i)->get_rid(), shape_xform,Vector2(),sr,max_shapes,exclude);
for(int j=0;j<res;j++) {
Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
if (_ignores_mode(bm)) {
exclude.insert(sr[j].rid);
} else {
int rc;
bool c = Physics2DServer::get_singleton()->body_collide_shape(sr[j].rid,sr[j].shape,get_shape(i)->get_rid(),shape_xform,Vector2(),pairs,max_contacts,rc);
if (c) {
for(int k=0;k<rc;k++) {
untrap_vec+=pairs[k*2+0]-pairs[k*2+1];
}
}
}
}
}
untrap_vec += untrap_vec.normalized()*margin;
Matrix32 gt = get_global_transform();
gt.elements[2]+=untrap_vec;
set_global_transform(gt);
}
Vector2 KinematicBody2D::move(const Vector2& p_motion) {
colliding=false;
ERR_FAIL_COND_V(!is_inside_scene(),Vector2());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND_V(!dss,Vector2());
const int max_shapes=32;
Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
float best_travel = 1e20;
Physics2DDirectSpaceState::MotionCastCollision mcc_final;
Set<RID> exclude;
exclude.insert(get_rid());
print_line("pos: "+get_global_pos());
print_line("mlen: "+p_motion);
if (!collide_static || ! collide_rigid || !collide_character || !collide_kinematic) {
//fill exclude list..
for(int i=0;i<get_shape_count();i++) {
int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),p_motion,sr,max_shapes,exclude);
for(int j=0;j<res;j++) {
Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
if (_ignores_mode(bm)) {
exclude.insert(sr[j].rid);
} else {
// print_line("DANGER???");
}
}
}
}
for(int i=0;i<get_shape_count();i++) {
Physics2DDirectSpaceState::MotionCastCollision mcc;
bool res = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, mcc,exclude,0);
if (res==false)
continue;
if (mcc.travel<=0) {
//uh it's trapped
colliding=false;
return p_motion;
}
if (mcc.travel < best_travel) {
mcc_final=mcc;
best_travel=mcc.travel;
}
}
float motion;
Vector2 motion_ret;
Vector2 push;
if (best_travel>1) {
//not collided
colliding=false;
motion=p_motion.length(); //no stopped
} else {
colliding=true;
collision=mcc_final.point;
normal=mcc_final.normal;
collider=mcc_final.collider_id;
Vector2 mnormal=p_motion.normalized();
float sine = Math::abs(mnormal.dot(normal));
float retreat=0;
motion = p_motion.length()*mcc_final.travel;
if (sine==0) {
//something odd going on, do not allow motion?
retreat=motion;
} else {
retreat = margin/sine;
if (retreat>motion)
retreat=motion;
}
motion_ret=p_motion.normalized() * ( p_motion.length() - motion);
motion-=retreat;
}
Matrix32 gt = get_global_transform();
gt.elements[2]+=p_motion.normalized()*motion;
set_global_transform(gt);
return motion_ret;
}
Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
return move(p_position-get_global_pos());
}
bool KinematicBody2D::can_move_to(const Vector2& p_position) {
ERR_FAIL_COND_V(!is_inside_scene(),false);
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND_V(!dss,false);
const int max_shapes=32;
Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
Vector2 motion = p_position-get_global_pos();
Physics2DDirectSpaceState::MotionCastCollision mcc_final;
Set<RID> exclude;
exclude.insert(get_rid());
//fill exclude list..
for(int i=0;i<get_shape_count();i++) {
int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),motion,sr,max_shapes,exclude);
for(int j=0;j<res;j++) {
Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
if (_ignores_mode(bm)) {
exclude.insert(sr[j].rid);
continue;
}
return false; //omg collided
}
}
return true;
}
bool KinematicBody2D::is_colliding() const {
ERR_FAIL_COND_V(!is_inside_scene(),false);
return colliding;
}
Vector2 KinematicBody2D::get_collision_pos() const {
ERR_FAIL_COND_V(!colliding,Vector2());
return collision;
}
Vector2 KinematicBody2D::get_collision_normal() const {
ERR_FAIL_COND_V(!colliding,Vector2());
return normal;
}
ObjectID KinematicBody2D::get_collider() const {
ERR_FAIL_COND_V(!colliding,0);
return collider;
}
void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) {
collide_static=p_enable;
}
bool KinematicBody2D::can_collide_with_static_bodies() const {
return collide_static;
}
void KinematicBody2D::set_collide_with_rigid_bodies(bool p_enable) {
collide_rigid=p_enable;
}
bool KinematicBody2D::can_collide_with_rigid_bodies() const {
return collide_rigid;
}
void KinematicBody2D::set_collide_with_kinematic_bodies(bool p_enable) {
collide_kinematic=p_enable;
}
bool KinematicBody2D::can_collide_with_kinematic_bodies() const {
return collide_kinematic;
}
void KinematicBody2D::set_collide_with_character_bodies(bool p_enable) {
collide_character=p_enable;
}
bool KinematicBody2D::can_collide_with_character_bodies() const {
return collide_character;
}
void KinematicBody2D::set_collision_margin(float p_margin) {
margin=p_margin;
}
float KinematicBody2D::get_collision_margin() const{
return margin;
}
void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_trapped"),&KinematicBody2D::is_trapped);
ObjectTypeDB::bind_method(_MD("untrap"),&KinematicBody2D::untrap);
ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move);
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody2D::can_move_to);
ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding);
ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::get_collider);
ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies);
ObjectTypeDB::bind_method(_MD("can_collide_with_static_bodies"),&KinematicBody2D::can_collide_with_static_bodies);
ObjectTypeDB::bind_method(_MD("set_collide_with_kinematic_bodies","enable"),&KinematicBody2D::set_collide_with_kinematic_bodies);
ObjectTypeDB::bind_method(_MD("can_collide_with_kinematic_bodies"),&KinematicBody2D::can_collide_with_kinematic_bodies);
ObjectTypeDB::bind_method(_MD("set_collide_with_rigid_bodies","enable"),&KinematicBody2D::set_collide_with_rigid_bodies);
ObjectTypeDB::bind_method(_MD("can_collide_with_rigid_bodies"),&KinematicBody2D::can_collide_with_rigid_bodies);
ObjectTypeDB::bind_method(_MD("set_collide_with_character_bodies","enable"),&KinematicBody2D::set_collide_with_character_bodies);
ObjectTypeDB::bind_method(_MD("can_collide_with_character_bodies"),&KinematicBody2D::can_collide_with_character_bodies);
ObjectTypeDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin);
ObjectTypeDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/static"),_SCS("set_collide_with_static_bodies"),_SCS("can_collide_with_static_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/kinematic"),_SCS("set_collide_with_kinematic_bodies"),_SCS("can_collide_with_kinematic_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/rigid"),_SCS("set_collide_with_rigid_bodies"),_SCS("can_collide_with_rigid_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/character"),_SCS("set_collide_with_character_bodies"),_SCS("can_collide_with_character_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.01,256,0.01"),_SCS("set_collision_margin"),_SCS("get_collision_margin"));
}
KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC){
collide_static=true;
collide_rigid=true;
collide_kinematic=true;
collide_character=true;
colliding=false;
collider=0;
margin=1;
}
KinematicBody2D::~KinematicBody2D() {
}

View File

@@ -52,15 +52,8 @@ class StaticBody2D : public PhysicsBody2D {
OBJ_TYPE(StaticBody2D,PhysicsBody2D);
Matrix32 *pre_xform;
//RID query;
bool setting;
bool pending;
bool simulating_motion;
Vector2 constant_linear_velocity;
real_t constant_angular_velocity;
void _update_xform();
void _state_notify(Object *p_object);
real_t bounce;
real_t friction;
@@ -68,7 +61,6 @@ class StaticBody2D : public PhysicsBody2D {
protected:
void _notification(int p_what);
static void _bind_methods();
public:
@@ -79,8 +71,6 @@ public:
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
void set_simulate_motion(bool p_enable);
bool is_simulating_motion() const;
void set_constant_linear_velocity(const Vector2& p_vel);
void set_constant_angular_velocity(real_t p_vel);
@@ -102,8 +92,15 @@ public:
MODE_RIGID,
MODE_STATIC,
MODE_CHARACTER,
MODE_STATIC_ACTIVE,
MODE_KINEMATIC,
};
enum CCDMode {
CCD_MODE_DISABLED,
CCD_MODE_CAST_RAY,
CCD_MODE_CAST_SHAPE,
};
private:
bool can_sleep;
@@ -117,13 +114,14 @@ private:
Vector2 linear_velocity;
real_t angular_velocity;
bool active;
bool ccd;
int max_contacts_reported;
bool custom_integrator;
CCDMode ccd_mode;
struct ShapePair {
@@ -173,7 +171,6 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
public:
@@ -215,8 +212,8 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
void apply_impulse(const Vector2& p_pos, const Vector2& p_impulse);
@@ -229,4 +226,65 @@ public:
};
VARIANT_ENUM_CAST(RigidBody2D::Mode);
VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
class KinematicBody2D : public PhysicsBody2D {
OBJ_TYPE(KinematicBody2D,PhysicsBody2D);
float margin;
bool collide_static;
bool collide_rigid;
bool collide_kinematic;
bool collide_character;
bool colliding;
Vector2 collision;
Vector2 normal;
ObjectID collider;
Variant _get_collider() const;
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
protected:
static void _bind_methods();
public:
bool is_trapped() const;
void untrap();
Vector2 move(const Vector2& p_motion);
Vector2 move_to(const Vector2& p_position);
bool can_move_to(const Vector2& p_position);
bool is_colliding() const;
Vector2 get_collision_pos() const;
Vector2 get_collision_normal() const;
ObjectID get_collider() const;
void set_collide_with_static_bodies(bool p_enable);
bool can_collide_with_static_bodies() const;
void set_collide_with_rigid_bodies(bool p_enable);
bool can_collide_with_rigid_bodies() const;
void set_collide_with_kinematic_bodies(bool p_enable);
bool can_collide_with_kinematic_bodies() const;
void set_collide_with_character_bodies(bool p_enable);
bool can_collide_with_character_bodies() const;
void set_collision_margin(float p_margin);
float get_collision_margin() const;
KinematicBody2D();
~KinematicBody2D();
};
#endif // PHYSICS_BODY_2D_H

View File

@@ -105,7 +105,7 @@ void Sprite::set_texture(const Ref<Texture>& p_texture) {
}
texture=p_texture;
if (texture.is_valid()) {
texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
}
update();

View File

@@ -181,7 +181,7 @@ void TileMap::_update_dirty_quadrants() {
if (!tile_set->has_tile(c.id))
continue;
Ref<Texture> tex = tile_set->tile_get_texture(c.id);
Vector2 tile_ofs = tile_set->tile_get_offset(c.id);
Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
Vector2 offset = Point2( E->key().x, E->key().y )*cell_size - q.pos;
@@ -215,6 +215,7 @@ void TileMap::_update_dirty_quadrants() {
rect.size.y=-rect.size.y;
rect.pos+=tile_ofs;
if (r==Rect2()) {
tex->draw_rect(q.canvas_item,rect);
@@ -231,8 +232,9 @@ void TileMap::_update_dirty_quadrants() {
Ref<Shape2D> shape = shapes[i];
if (shape.is_valid()) {
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor());
xform.set_origin(offset.floor()+shape_ofs);
if (c.flip_h) {
xform.elements[0]=-xform.elements[0];
xform.elements[2].x+=s.x;
@@ -242,6 +244,7 @@ void TileMap::_update_dirty_quadrants() {
xform.elements[2].y+=s.y;
}
ps->body_add_shape(q.static_body,shape->get_rid(),xform);
}
}

View File

@@ -434,9 +434,9 @@ void RigidBody::set_mode(Mode p_mode) {
PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER);
} break;
case MODE_STATIC_ACTIVE: {
case MODE_KINEMATIC: {
PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC_ACTIVE);
PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_KINEMATIC);
} break;
}
@@ -684,7 +684,7 @@ void RigidBody::_bind_methods() {
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
@@ -704,7 +704,7 @@ void RigidBody::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
BIND_CONSTANT( MODE_STATIC );
BIND_CONSTANT( MODE_STATIC_ACTIVE );
BIND_CONSTANT( MODE_KINEMATIC );
BIND_CONSTANT( MODE_RIGID );
BIND_CONSTANT( MODE_CHARACTER );
}

View File

@@ -92,7 +92,7 @@ public:
MODE_RIGID,
MODE_STATIC,
MODE_CHARACTER,
MODE_STATIC_ACTIVE,
MODE_KINEMATIC,
};
private:

View File

@@ -135,7 +135,7 @@ RES ResourceFormatLoaderImage::load(const String &p_path,const String& p_origina
flags|=Texture::FLAG_FILTER;
if (bool(GLOBAL_DEF("texture_import/gen_mipmaps",true)))
flags|=Texture::FLAG_MIPMAPS;
if (bool(GLOBAL_DEF("texture_import/repeat",true)))
if (bool(GLOBAL_DEF("texture_import/repeat",false)))
flags|=Texture::FLAG_REPEAT;

View File

@@ -452,6 +452,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
ObjectTypeDB::register_type<StaticBody2D>();
ObjectTypeDB::register_type<RigidBody2D>();
//ObjectTypeDB::register_type<KinematicBody2D>();
ObjectTypeDB::register_type<Area2D>();
ObjectTypeDB::register_type<CollisionShape2D>();
ObjectTypeDB::register_type<CollisionPolygon2D>();

View File

@@ -47,20 +47,82 @@ real_t Shape2D::get_custom_solver_bias() const{
}
bool Shape2D::collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion) {
ERR_FAIL_COND_V(p_shape.is_null(),false);
int r;
return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,NULL,0,r);
}
bool Shape2D::collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
ERR_FAIL_COND_V(p_shape.is_null(),false);
int r;
return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),NULL,0,r);
}
Variant Shape2D::collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion){
ERR_FAIL_COND_V(p_shape.is_null(),Variant());
const int max_contacts = 16;
Vector2 result[max_contacts*2];
int contacts=0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,result,max_contacts,contacts))
return Variant();
Array results;
results.resize(contacts*2);
for(int i=0;i<contacts;i++) {
results[i]=result[i];
}
return results;
}
Variant Shape2D::collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
ERR_FAIL_COND_V(p_shape.is_null(),Variant());
const int max_contacts = 16;
Vector2 result[max_contacts*2];
int contacts=0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),result,max_contacts,contacts))
return Variant();
Array results;
results.resize(contacts*2);
for(int i=0;i<contacts;i++) {
results[i]=result[i];
}
return results;
}
void Shape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_custom_solver_bias","bias"),&Shape2D::set_custom_solver_bias);
ObjectTypeDB::bind_method(_MD("get_custom_solver_bias"),&Shape2D::get_custom_solver_bias);
ObjectTypeDB::bind_method(_MD("collide","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide);
ObjectTypeDB::bind_method(_MD("collide_with_motion","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_with_motion);
ObjectTypeDB::bind_method(_MD("collide_and_get_contacts:var","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide_and_get_contacts);
ObjectTypeDB::bind_method(_MD("collide_with_motion_and_get_contacts:var","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_and_get_contacts);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"custom_solver_bias",PROPERTY_HINT_RANGE,"0,1,0.001"),_SCS("set_custom_solver_bias"),_SCS("get_custom_solver_bias"));
}
Shape2D::Shape2D(const RID& p_rid) {
shape=p_rid;
custom_bias=0;
}
Shape2D::~Shape2D() {
Physics2DServer::get_singleton()->free(shape);

View File

@@ -47,6 +47,12 @@ public:
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
bool collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
bool collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
virtual RID get_rid() const;
Shape2D();
~Shape2D();

View File

@@ -44,8 +44,10 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
tile_set_name(id,p_value);
else if (what=="texture")
tile_set_texture(id,p_value);
else if (what=="offset")
tile_set_offset(id,p_value);
else if (what=="tex_offset")
tile_set_texture_offset(id,p_value);
else if (what=="shape_offset")
tile_set_shape_offset(id,p_value);
else if (what=="region")
tile_set_region(id,p_value);
else if (what=="shape")
@@ -75,8 +77,10 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
r_ret=tile_get_name(id);
else if (what=="texture")
r_ret=tile_get_texture(id);
else if (what=="offset")
r_ret=tile_get_offset(id);
else if (what=="tex_offset")
r_ret=tile_get_texture_offset(id);
else if (what=="shape_offset")
r_ret=tile_get_shape_offset(id);
else if (what=="region")
r_ret=tile_get_region(id);
else if (what=="shape")
@@ -98,7 +102,8 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
String pre = itos(id)+"/";
p_list->push_back(PropertyInfo(Variant::STRING,pre+"name"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"offset"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset"));
p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
@@ -129,20 +134,34 @@ Ref<Texture> TileSet::tile_get_texture(int p_id) const {
}
void TileSet::tile_set_offset(int p_id,const Vector2 &p_offset) {
void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].offset=p_offset;
emit_changed();
}
Vector2 TileSet::tile_get_offset(int p_id) const {
Vector2 TileSet::tile_get_texture_offset(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].offset;
}
void TileSet::tile_set_shape_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shape_offset=p_offset;
emit_changed();
}
Vector2 TileSet::tile_get_shape_offset(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].shape_offset;
}
void TileSet::tile_set_region(int p_id,const Rect2 &p_region) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -289,8 +308,10 @@ void TileSet::_bind_methods() {
ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name);
ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture);
ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture);
ObjectTypeDB::bind_method(_MD("tile_set_offset","id","offset"),&TileSet::tile_set_offset);
ObjectTypeDB::bind_method(_MD("tile_get_offset","id"),&TileSet::tile_get_offset);
ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset);
ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset);
ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset);
ObjectTypeDB::bind_method(_MD("tile_get_shape_offset","id"),&TileSet::tile_get_shape_offset);
ObjectTypeDB::bind_method(_MD("tile_set_region","id","region"),&TileSet::tile_set_region);
ObjectTypeDB::bind_method(_MD("tile_get_region","id"),&TileSet::tile_get_region);
ObjectTypeDB::bind_method(_MD("tile_set_shape","id","shape:Shape2D"),&TileSet::tile_set_shape);

View File

@@ -42,6 +42,7 @@ class TileSet : public Resource {
String name;
Ref<Texture> texture;
Vector2 offset;
Vector2 shape_offset;
Rect2i region;
Vector<Ref<Shape2D> > shapes;
};
@@ -70,8 +71,11 @@ public:
void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
Ref<Texture> tile_get_texture(int p_id) const;
void tile_set_offset(int p_id,const Vector2 &p_offset);
Vector2 tile_get_offset(int p_id) const;
void tile_set_texture_offset(int p_id,const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;
void tile_set_shape_offset(int p_id,const Vector2 &p_offset);
Vector2 tile_get_shape_offset(int p_id) const;
void tile_set_region(int p_id,const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;