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-improved physics ccd

-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
This commit is contained in:
Juan Linietsky
2014-02-19 11:57:14 -03:00
parent 8c1731b679
commit d7d65fa2f2
65 changed files with 69974 additions and 68330 deletions

View File

@@ -90,7 +90,7 @@ protected:
PhysicsServer * ps = PhysicsServer::get_singleton();
RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario);
RID body = ps->body_create(p_body,!p_active_default);
RID body = ps->body_create(p_body,!p_active_default);
ps->body_set_space(body,space);
ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.5);
//todo set space

View File

@@ -270,6 +270,7 @@ protected:
RID body = ps->body_create();
ps->body_add_shape(body,body_shape_data[p_shape].shape);
ps->body_set_space(body,space);
ps->body_set_continuous_collision_detection_mode(body,Physics2DServer::CCD_MODE_CAST_SHAPE);
ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform);
// print_line("add body with xform: "+p_xform);