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Implement Tree's internal minimum width calculation
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@@ -569,8 +569,8 @@ void AnimationPlayerEditor::_animation_blend() {
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blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
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blend_editor.tree->set_hide_root(true);
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blend_editor.tree->set_column_min_width(0, 10);
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blend_editor.tree->set_column_min_width(1, 3);
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blend_editor.tree->set_column_custom_minimum_width(0, 10);
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blend_editor.tree->set_column_custom_minimum_width(1, 3);
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List<StringName> anims;
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player->get_animation_list(&anims);
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