You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Implement Tree's internal minimum width calculation
This commit is contained in:
@@ -773,13 +773,13 @@ EditorVisualProfiler::EditorVisualProfiler() {
|
||||
variables->set_column_titles_visible(true);
|
||||
variables->set_column_title(0, TTR("Name"));
|
||||
variables->set_column_expand(0, true);
|
||||
variables->set_column_min_width(0, 60);
|
||||
variables->set_column_custom_minimum_width(0, 60);
|
||||
variables->set_column_title(1, TTR("CPU"));
|
||||
variables->set_column_expand(1, false);
|
||||
variables->set_column_min_width(1, 60 * EDSCALE);
|
||||
variables->set_column_custom_minimum_width(1, 60 * EDSCALE);
|
||||
variables->set_column_title(2, TTR("GPU"));
|
||||
variables->set_column_expand(2, false);
|
||||
variables->set_column_min_width(2, 60 * EDSCALE);
|
||||
variables->set_column_custom_minimum_width(2, 60 * EDSCALE);
|
||||
variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected));
|
||||
|
||||
graph = memnew(TextureRect);
|
||||
|
||||
Reference in New Issue
Block a user