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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration.

This commit is contained in:
fhuya
2020-03-19 15:28:33 -07:00
parent 1a532d53cc
commit d7b10beb1b
5 changed files with 40 additions and 24 deletions

View File

@@ -55,8 +55,6 @@ import android.hardware.SensorManager;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.os.Handler;
import android.os.Looper;
import android.os.Messenger;
import android.os.VibrationEffect;
import android.os.Vibrator;
@@ -64,7 +62,6 @@ import android.provider.Settings.Secure;
import android.support.annotation.CallSuper;
import android.support.annotation.Keep;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.support.v4.app.FragmentActivity;
import android.view.Display;
import android.view.KeyEvent;
@@ -197,12 +194,12 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
};
/**
* Invoked on the GL thread when the Godot main loop has started.
* Invoked on the render thread when the Godot main loop has started.
*/
@CallSuper
protected void onGLGodotMainLoopStarted() {
protected void onGodotMainLoopStarted() {
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLGodotMainLoopStarted();
plugin.onGodotMainLoopStarted();
}
}
@@ -247,7 +244,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
// Must occur after GodotLib.setup has completed.
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLRegisterPluginWithGodotNative();
plugin.onRegisterPluginWithGodotNative();
}
setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
@@ -787,11 +784,11 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
}
/**
* Queue a runnable to be run on the GL thread.
* Queue a runnable to be run on the render thread.
* <p>
* This must be called after the GL thread has started.
* This must be called after the render thread has started.
*/
public final void runOnGLThread(@NonNull Runnable action) {
public final void runOnRenderThread(@NonNull Runnable action) {
if (mView != null) {
mView.queueEvent(action);
}

View File

@@ -34,6 +34,7 @@ import android.app.Activity;
import android.content.Intent;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.view.Surface;
import android.view.View;
import java.lang.reflect.Method;
import java.util.ArrayList;
@@ -84,8 +85,10 @@ public abstract class GodotPlugin {
/**
* Register the plugin with Godot native code.
*
* This method is invoked on the render thread.
*/
public final void onGLRegisterPluginWithGodotNative() {
public final void onRegisterPluginWithGodotNative() {
nativeRegisterSingleton(getPluginName());
Class clazz = getClass();
@@ -169,9 +172,9 @@ public abstract class GodotPlugin {
public boolean onMainBackPressed() { return false; }
/**
* Invoked on the GL thread when the Godot main loop has started.
* Invoked on the render thread when the Godot main loop has started.
*/
public void onGLGodotMainLoopStarted() {}
public void onGodotMainLoopStarted() {}
/**
* Invoked once per frame on the GL thread after the frame is drawn.
@@ -189,6 +192,22 @@ public abstract class GodotPlugin {
*/
public void onGLSurfaceCreated(GL10 gl, EGLConfig config) {}
/**
* Invoked once per frame on the Vulkan thread after the frame is drawn.
*/
public void onVkDrawFrame() {}
/**
* Called on the Vulkan thread after the surface is created and whenever the surface size
* changes.
*/
public void onVkSurfaceChanged(Surface surface, int width, int height) {}
/**
* Called on the Vulkan thread when the surface is created or recreated.
*/
public void onVkSurfaceCreated(Surface surface) {}
/**
* Returns the name of the plugin.
* <p>
@@ -225,12 +244,12 @@ public abstract class GodotPlugin {
}
/**
* Queue the specified action to be run on the GL thread.
* Queue the specified action to be run on the render thread.
*
* @param action the action to run on the GL thread
* @param action the action to run on the render thread
*/
protected void runOnGLThread(Runnable action) {
godot.runOnGLThread(action);
protected void runOnRenderThread(Runnable action) {
godot.runOnRenderThread(action);
}
/**