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[Net] Refactor RPCs, remove RSETs
In this PR: - Removed rset - rpc_config can now optionally configure transfer mode (reliable/unreliable/ordered) and channel (channels are not actually implemented yet.) - Refactor how the RPC id is computed to minimize the logic in Node and scripts that now only needs a single `get_rpc_methods` function.
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@@ -234,8 +234,7 @@ private:
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HashMap<StringName, Function> functions;
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HashMap<StringName, Variable> variables;
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Map<StringName, Vector<Argument>> custom_signals;
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Vector<ScriptNetData> rpc_functions;
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Vector<ScriptNetData> rpc_variables;
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Vector<MultiplayerAPI::RPCConfig> rpc_functions;
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Map<Object *, VisualScriptInstance *> instances;
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@@ -363,17 +362,7 @@ public:
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virtual int get_member_line(const StringName &p_member) const override;
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virtual Vector<ScriptNetData> get_rpc_methods() const override;
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virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
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virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
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virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
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virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
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virtual Vector<ScriptNetData> get_rset_properties() const override;
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virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
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virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
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virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
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virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
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virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
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#ifdef TOOLS_ENABLED
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virtual bool are_subnodes_edited() const;
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@@ -454,17 +443,7 @@ public:
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virtual ScriptLanguage *get_language();
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virtual Vector<ScriptNetData> get_rpc_methods() const;
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virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
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virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
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virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
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virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
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virtual Vector<ScriptNetData> get_rset_properties() const;
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virtual uint16_t get_rset_property_id(const StringName &p_property) const;
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virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
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virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
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virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
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virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
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VisualScriptInstance();
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~VisualScriptInstance();
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