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[Net] Refactor RPCs, remove RSETs
In this PR: - Removed rset - rpc_config can now optionally configure transfer mode (reliable/unreliable/ordered) and channel (channels are not actually implemented yet.) - Refactor how the RPC id is computed to minimize the logic in Node and scripts that now only needs a single `get_rpc_methods` function.
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@@ -86,8 +86,7 @@ class GDScript : public Script {
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Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
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Map<StringName, Ref<GDScript>> subclasses;
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Map<StringName, Vector<StringName>> _signals;
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Vector<ScriptNetData> rpc_functions;
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Vector<ScriptNetData> rpc_variables;
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Vector<MultiplayerAPI::RPCConfig> rpc_functions;
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#ifdef TOOLS_ENABLED
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@@ -247,17 +246,7 @@ public:
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virtual void get_constants(Map<StringName, Variant> *p_constants) override;
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virtual void get_members(Set<StringName> *p_members) override;
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virtual Vector<ScriptNetData> get_rpc_methods() const override;
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virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
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virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
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virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
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virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
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virtual Vector<ScriptNetData> get_rset_properties() const override;
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virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
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virtual StringName get_rset_property(const uint16_t p_variable_id) const override;
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virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
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virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
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virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
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#ifdef TOOLS_ENABLED
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virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
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@@ -310,17 +299,7 @@ public:
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void reload_members();
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virtual Vector<ScriptNetData> get_rpc_methods() const;
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virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
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virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
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virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
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virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
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virtual Vector<ScriptNetData> get_rset_properties() const;
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virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
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virtual StringName get_rset_property(const uint16_t p_variable_id) const;
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virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
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virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
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virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
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GDScriptInstance();
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~GDScriptInstance();
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