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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

[Net] Refactor RPCs, remove RSETs

In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
This commit is contained in:
Fabio Alessandrelli
2021-05-26 14:07:57 +02:00
parent 0aabfb341a
commit d779b5aa3e
23 changed files with 251 additions and 1545 deletions

View File

@@ -41,21 +41,6 @@ class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String &p_path);
struct ScriptNetData {
StringName name;
MultiplayerAPI::RPCMode mode;
bool operator==(ScriptNetData const &p_other) const {
return name == p_other.name;
}
};
struct SortNetData {
StringName::AlphCompare compare;
bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const {
return compare(p_a.name, p_b.name);
}
};
class ScriptServer {
enum {
MAX_LANGUAGES = 16
@@ -174,17 +159,7 @@ public:
virtual bool is_placeholder_fallback_enabled() const { return false; }
virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
virtual Vector<ScriptNetData> get_rset_properties() const = 0;
virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0;
Script() {}
};
@@ -225,17 +200,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
virtual StringName get_rpc_method(uint16_t p_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
virtual Vector<ScriptNetData> get_rset_properties() const = 0;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0;
virtual StringName get_rset_property(uint16_t p_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0;
virtual ScriptLanguage *get_language() = 0;
virtual ~ScriptInstance();
@@ -445,17 +410,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr);
virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); }
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); }
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); }
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); }
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); }
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
~PlaceHolderScriptInstance();