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Implement SVG in OT support.
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@@ -87,7 +87,7 @@ using namespace godot;
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#include "core/templates/rid_owner.h"
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#include "scene/resources/texture.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
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#endif
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@@ -101,6 +101,7 @@ using namespace godot;
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#include FT_ADVANCES_H
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#include FT_MULTIPLE_MASTERS_H
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#include FT_BBOX_H
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#include FT_MODULE_H
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#include FT_CONFIG_OPTIONS_H
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#if !defined(FT_CONFIG_OPTION_USE_BROTLI) && !defined(_MSC_VER)
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#warning FreeType is configured without Brotli support, built-in fonts will not be available.
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