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Create ParticlesMaterialConversionPlugin and format generated shader code

This commit is contained in:
Hiroshi Ogawa
2017-10-12 20:12:50 +09:00
parent 409e58e67a
commit d777681882
5 changed files with 221 additions and 166 deletions

View File

@@ -111,4 +111,12 @@ public:
virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
};
class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin)
public:
virtual String converts_to() const;
virtual bool handles(const Ref<Resource> &p_resource) const;
virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
};
#endif // MATERIAL_EDITOR_PLUGIN_H