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Create ParticlesMaterialConversionPlugin and format generated shader code
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@@ -111,4 +111,12 @@ public:
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
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};
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class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin)
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public:
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virtual String converts_to() const;
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virtual bool handles(const Ref<Resource> &p_resource) const;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
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};
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#endif // MATERIAL_EDITOR_PLUGIN_H
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