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Create ParticlesMaterialConversionPlugin and format generated shader code
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@@ -5525,6 +5525,10 @@ EditorNode::EditorNode() {
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Ref<SpatialMaterialConversionPlugin> spatial_mat_convert;
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spatial_mat_convert.instance();
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resource_conversion_plugins.push_back(spatial_mat_convert);
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Ref<ParticlesMaterialConversionPlugin> particles_mat_convert;
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particles_mat_convert.instance();
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resource_conversion_plugins.push_back(particles_mat_convert);
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}
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circle_step_msec = OS::get_singleton()->get_ticks_msec();
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circle_step_frame = Engine::get_singleton()->get_frames_drawn();
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