diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index f45ddf27385..56938761941 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1001,6 +1001,7 @@
The node's rotation around its pivot, in radians. See [member pivot_offset] to change the pivot's position.
+ [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
Helper property to access [member rotation] in degrees instead of radians.
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 9d224f09b1f..3b2c52c5bf0 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -116,6 +116,7 @@
Rotation in radians, relative to the node's parent.
+ [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
Helper property to access [member rotation] in degrees instead of radians.
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index c199c1aae6b..61e5c442512 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -289,6 +289,7 @@
Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property.
[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
+ [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
Helper property to access [member rotation] in degrees instead of radians.