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Merge pull request #85373 from DmitriySalnikov/update_singletons

Fix updating cached singletons when reloading GDScripts
This commit is contained in:
Rémi Verschelde
2023-12-04 23:13:13 +01:00

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@@ -2329,6 +2329,19 @@ void GDScriptLanguage::reload_all_scripts() {
} }
elem = elem->next(); elem = elem->next();
} }
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
// Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions.
List<Engine::Singleton> singletons;
Engine::get_singleton()->get_singletons(&singletons);
for (const Engine::Singleton &E : singletons) {
if (globals.has(E.name)) {
_add_global(E.name, E.ptr);
}
}
}
#endif
} }
//as scripts are going to be reloaded, must proceed without locking here //as scripts are going to be reloaded, must proceed without locking here