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Fix bugs related to bad handling of rotated/translated shapes in tilemap
Fixup #18529 and #12870
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@@ -123,10 +123,10 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
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if (sb->is_shape_owner_disabled(E->get())) continue;
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Transform2D shape_transform = sb->shape_owner_get_transform(E->get());
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Transform2D shape_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
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bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
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shape_transform[2] -= phys_offset - sb->get_transform().xform(shape_transform[2]);
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shape_transform[2] -= phys_offset;
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for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
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