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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

-begun implementing drag & drop editor wide

-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
This commit is contained in:
Juan Linietsky
2016-05-11 11:46:08 -03:00
parent 41db10a8ae
commit d7318f6965
20 changed files with 1120 additions and 37 deletions

View File

@@ -784,6 +784,96 @@ void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
}
Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
if (!can_rename)
return Variant(); //not editable tree
Vector<Node*> selected;
Vector<Ref<Texture> > icons;
TreeItem *next=tree->get_next_selected(NULL);
while (next) {
NodePath np = next->get_metadata(0);
Node *n=get_node(np);
if (n) {
selected.push_back(n);
icons.push_back(next->get_icon(0));
}
next=tree->get_next_selected(next);
}
if (selected.empty())
return Variant();
VBoxContainer *vb = memnew( VBoxContainer );
Array objs;
for(int i=0;i<selected.size();i++) {
HBoxContainer *hb = memnew( HBoxContainer );
TextureFrame *tf = memnew(TextureFrame);
tf->set_texture(icons[i]);
hb->add_child(tf);
Label *label = memnew( Label( selected[i]->get_name() ) );
hb->add_child(label);
vb->add_child(hb);
NodePath p = selected[i]->get_path();
objs.push_back(p);
}
set_drag_preview(vb);
Dictionary drag_data;
drag_data["type"]="nodes";
drag_data["nodes"]=objs;
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN|Tree::DROP_MODE_ON_ITEM);
return drag_data;
}
bool SceneTreeEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const {
if (!can_rename)
return false; //not editable tree
Dictionary d=p_data;
if (!d.has("type") || String(d["type"])!="nodes")
return false;
TreeItem *item = tree->get_item_at_pos(p_point);
if (!item)
return false;
int section = tree->get_drop_section_at_pos(p_point);
if (section<-1 || (section==-1 && !item->get_parent()))
return false;
return true;
}
void SceneTreeEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) {
if (!can_drop_data_fw(p_point,p_data,p_from))
return;
TreeItem *item = tree->get_item_at_pos(p_point);
if (!item)
return;
int section = tree->get_drop_section_at_pos(p_point);
if (section<-1)
return;
NodePath np = item->get_metadata(0);
Node *n=get_node(np);
if (!n)
return;
Dictionary d=p_data;
Array nodes=d["nodes"];
emit_signal("nodes_rearranged",nodes,np,section);
}
void SceneTreeEditor::_bind_methods() {
@@ -804,10 +894,15 @@ void SceneTreeEditor::_bind_methods() {
ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);
ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
ObjectTypeDB::bind_method(_MD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
ADD_SIGNAL( MethodInfo("node_selected") );
ADD_SIGNAL( MethodInfo("node_renamed") );
ADD_SIGNAL( MethodInfo("node_prerename") );
ADD_SIGNAL( MethodInfo("node_changed") );
ADD_SIGNAL( MethodInfo("nodes_rearranged",PropertyInfo(Variant::ARRAY,"paths"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
ADD_SIGNAL( MethodInfo("open") );
ADD_SIGNAL( MethodInfo("open_script") );
@@ -846,6 +941,8 @@ SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open
add_child( tree );
tree->set_drag_forwarding(this);
tree->connect("cell_selected", this,"_selected_changed");
tree->connect("item_edited", this,"_renamed",varray(),CONNECT_DEFERRED);
tree->connect("multi_selected",this,"_cell_multi_selected");