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Implement iterator variable typing in GDScript
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@@ -1089,12 +1089,28 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
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}
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}
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if (!list_resolved) {
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GDScriptParser::DataType variable_type;
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if (list_resolved) {
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variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
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variable_type.kind = GDScriptParser::DataType::BUILTIN;
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variable_type.builtin_type = Variant::INT; // Can this ever be a float or something else?
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p_for->variable->set_datatype(variable_type);
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} else {
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resolve_node(p_for->list);
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if (p_for->list->datatype.has_container_element_type()) {
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variable_type = p_for->list->datatype.get_container_element_type();
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variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
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} else if (p_for->list->datatype.is_typed_container_type()) {
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variable_type = p_for->list->datatype.get_typed_container_type();
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variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
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} else {
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// Last resort
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// TODO: Must other cases be handled? Must we mark as unsafe?
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variable_type.type_source = GDScriptParser::DataType::UNDETECTED;
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variable_type.kind = GDScriptParser::DataType::VARIANT;
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}
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}
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// TODO: If list is a typed array, the variable should be an element.
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// Also applicable for constant range() (so variable is int or float).
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p_for->variable->set_datatype(variable_type);
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resolve_suite(p_for->loop);
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p_for->set_datatype(p_for->loop->get_datatype());
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