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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Add offsets parameter to RenderingDevice::vertex_array_create

This commit is contained in:
Patrick Dawson
2022-11-11 15:45:36 +01:00
parent 140f039547
commit d7136f2d51
5 changed files with 22 additions and 9 deletions

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@@ -648,8 +648,9 @@
<param index="0" name="vertex_count" type="int" /> <param index="0" name="vertex_count" type="int" />
<param index="1" name="vertex_format" type="int" /> <param index="1" name="vertex_format" type="int" />
<param index="2" name="src_buffers" type="RID[]" /> <param index="2" name="src_buffers" type="RID[]" />
<param index="3" name="offsets" type="PackedInt64Array" default="PackedInt64Array()" />
<description> <description>
Creates a vertex array based on the specified buffers. Creates a vertex array based on the specified buffers. Optionally, [param offsets] (in bytes) may be defined for each buffer.
</description> </description>
</method> </method>
<method name="vertex_buffer_create"> <method name="vertex_buffer_create">

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@@ -4378,7 +4378,7 @@ RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(cons
return id; return id;
} }
RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) { RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) {
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID()); ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
@@ -4392,6 +4392,13 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
VertexArray vertex_array; VertexArray vertex_array;
if (p_offsets.is_empty()) {
vertex_array.offsets.resize_zeroed(p_src_buffers.size());
} else {
ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID());
vertex_array.offsets = p_offsets;
}
vertex_array.vertex_count = p_vertex_count; vertex_array.vertex_count = p_vertex_count;
vertex_array.description = p_vertex_format; vertex_array.description = p_vertex_format;
vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want. vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
@@ -4423,7 +4430,6 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
} }
vertex_array.buffers.push_back(buffer->buffer); vertex_array.buffers.push_back(buffer->buffer);
vertex_array.offsets.push_back(0); // Offset unused, but passing anyway.
} }
RID id = vertex_array_owner.make_rid(vertex_array); RID id = vertex_array_owner.make_rid(vertex_array);

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@@ -1095,7 +1095,7 @@ public:
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats); virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats);
virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers); virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>());
virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false); virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false);

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@@ -170,10 +170,16 @@ RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const Typ
return vertex_format_create(descriptions); return vertex_format_create(descriptions);
} }
RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) { RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets) {
Vector<RID> buffers = Variant(p_src_buffers); Vector<RID> buffers = Variant(p_src_buffers);
return vertex_array_create(p_vertex_count, p_vertex_format, buffers); Vector<uint64_t> offsets;
offsets.resize(p_offsets.size());
for (int i = 0; i < p_offsets.size(); i++) {
offsets.write[i] = p_offsets[i];
}
return vertex_array_create(p_vertex_count, p_vertex_format, buffers, offsets);
} }
Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) { Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
@@ -393,7 +399,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create); ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
ClassDB::bind_method(D_METHOD("vertex_array_create", "vertex_count", "vertex_format", "src_buffers"), &RenderingDevice::_vertex_array_create); ClassDB::bind_method(D_METHOD("vertex_array_create", "vertex_count", "vertex_format", "src_buffers", "offsets"), &RenderingDevice::_vertex_array_create, DEFVAL(Vector<int64_t>()));
ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create); ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);

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@@ -683,7 +683,7 @@ public:
// This ID is warranted to be unique for the same formats, does not need to be freed // This ID is warranted to be unique for the same formats, does not need to be freed
virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0; virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0;
virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0; virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>()) = 0;
enum IndexBufferFormat { enum IndexBufferFormat {
INDEX_BUFFER_FORMAT_UINT16, INDEX_BUFFER_FORMAT_UINT16,
@@ -1310,7 +1310,7 @@ protected:
RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
RID _sampler_create(const Ref<RDSamplerState> &p_state); RID _sampler_create(const Ref<RDSamplerState> &p_state);
VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats); VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats);
RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers); RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets = Vector<int64_t>());
Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true); Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = ""); Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");