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[mono] rename functions to conform to PascalCase
in: * StringExtensions.cs * Transform.cs
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@@ -24,7 +24,7 @@ namespace Godot
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public Transform LookingAt(Vector3 target, Vector3 up)
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{
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Transform t = this;
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t.set_look_at(origin, target, up);
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t.SetLookAt(origin, target, up);
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return t;
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}
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@@ -43,7 +43,7 @@ namespace Godot
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return new Transform(basis.Scaled(scale), origin * scale);
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}
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public void set_look_at(Vector3 eye, Vector3 target, Vector3 up)
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public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
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{
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// Make rotation matrix
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// Z vector
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