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[mono] rename functions to conform to PascalCase

in:
* StringExtensions.cs
* Transform.cs
This commit is contained in:
Paul Joannon
2018-03-03 18:30:53 +01:00
parent cf0bc13588
commit d7020aef8d
3 changed files with 19 additions and 19 deletions

View File

@@ -24,7 +24,7 @@ namespace Godot
public Transform LookingAt(Vector3 target, Vector3 up)
{
Transform t = this;
t.set_look_at(origin, target, up);
t.SetLookAt(origin, target, up);
return t;
}
@@ -43,7 +43,7 @@ namespace Godot
return new Transform(basis.Scaled(scale), origin * scale);
}
public void set_look_at(Vector3 eye, Vector3 target, Vector3 up)
public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
{
// Make rotation matrix
// Z vector