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Add option 'wasm' to compile to WebAssembly in web export
WebAssembly is still experimental, so disabled by default. The HTML shell file now uses $GODOT_BASE, a placeholder for the base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
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@@ -180,9 +180,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t>& p_html, const St
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String current_line = lines[i];
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current_line = current_line.replace("$GODOT_TMEM",itos((1<<(max_memory+5))*1024*1024));
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current_line = current_line.replace("$GODOT_FS",p_name+"fs.js");
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current_line = current_line.replace("$GODOT_MEM",p_name+".mem");
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current_line = current_line.replace("$GODOT_JS",p_name+".js");
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current_line = current_line.replace("$GODOT_BASE",p_name);
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current_line = current_line.replace("$GODOT_CANVAS_WIDTH",Globals::get_singleton()->get("display/width"));
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current_line = current_line.replace("$GODOT_CANVAS_HEIGHT",Globals::get_singleton()->get("display/height"));
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current_line = current_line.replace("$GODOT_HEAD_TITLE",!html_title.empty()?html_title:(String) Globals::get_singleton()->get("application/name"));
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@@ -319,16 +317,19 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool
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}
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if (file=="godot.js") {
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//_fix_godot(data);
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file=p_path.get_file().basename()+".js";
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}
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if (file=="godot.mem") {
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//_fix_godot(data);
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file=p_path.get_file().basename()+".mem";
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}
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if (file=="godot.wasm") {
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file=p_path.get_file().basename()+".wasm";
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}
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String dst = p_path.get_base_dir().plus_file(file);
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FileAccess *f=FileAccess::open(dst,FileAccess::WRITE);
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if (!f) {
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