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Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
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@@ -1545,14 +1545,16 @@ MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *
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return MultiplayerAPI::RPC_MODE_SYNC;
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if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
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return MultiplayerAPI::RPC_MODE_MASTER;
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if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute)))
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return MultiplayerAPI::RPC_MODE_PUPPET;
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if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
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return MultiplayerAPI::RPC_MODE_SLAVE;
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return MultiplayerAPI::RPC_MODE_PUPPET;
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if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
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return MultiplayerAPI::RPC_MODE_REMOTESYNC;
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if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
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return MultiplayerAPI::RPC_MODE_MASTERSYNC;
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if (p_member->has_attribute(CACHED_CLASS(SlaveSyncAttribute)))
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return MultiplayerAPI::RPC_MODE_SLAVESYNC;
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if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute)))
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return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
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return MultiplayerAPI::RPC_MODE_DISABLED;
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}
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