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Rename slave keyword to puppet

The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
This commit is contained in:
Fabio Alessandrelli
2018-09-14 21:59:47 +02:00
parent 8f33542ac3
commit d6b31daec6
17 changed files with 66 additions and 47 deletions

View File

@@ -1545,14 +1545,16 @@ MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *
return MultiplayerAPI::RPC_MODE_SYNC;
if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
return MultiplayerAPI::RPC_MODE_MASTER;
if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute)))
return MultiplayerAPI::RPC_MODE_PUPPET;
if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
return MultiplayerAPI::RPC_MODE_SLAVE;
return MultiplayerAPI::RPC_MODE_PUPPET;
if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
if (p_member->has_attribute(CACHED_CLASS(SlaveSyncAttribute)))
return MultiplayerAPI::RPC_MODE_SLAVESYNC;
if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute)))
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
return MultiplayerAPI::RPC_MODE_DISABLED;
}