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Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
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@@ -814,14 +814,14 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m
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return MultiplayerAPI::RPC_MODE_SYNC;
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case GODOT_METHOD_RPC_MODE_MASTER:
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return MultiplayerAPI::RPC_MODE_MASTER;
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case GODOT_METHOD_RPC_MODE_SLAVE:
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return MultiplayerAPI::RPC_MODE_SLAVE;
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case GODOT_METHOD_RPC_MODE_PUPPET:
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return MultiplayerAPI::RPC_MODE_PUPPET;
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case GODOT_METHOD_RPC_MODE_REMOTESYNC:
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return MultiplayerAPI::RPC_MODE_REMOTESYNC;
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case GODOT_METHOD_RPC_MODE_MASTERSYNC:
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return MultiplayerAPI::RPC_MODE_MASTERSYNC;
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case GODOT_METHOD_RPC_MODE_SLAVESYNC:
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return MultiplayerAPI::RPC_MODE_SLAVESYNC;
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case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
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return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
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default:
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return MultiplayerAPI::RPC_MODE_DISABLED;
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}
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@@ -850,8 +850,8 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_
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return MultiplayerAPI::RPC_MODE_SYNC;
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case GODOT_METHOD_RPC_MODE_MASTER:
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return MultiplayerAPI::RPC_MODE_MASTER;
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case GODOT_METHOD_RPC_MODE_SLAVE:
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return MultiplayerAPI::RPC_MODE_SLAVE;
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case GODOT_METHOD_RPC_MODE_PUPPET:
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return MultiplayerAPI::RPC_MODE_PUPPET;
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default:
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return MultiplayerAPI::RPC_MODE_DISABLED;
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}
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