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Add preview Sun and Environment
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
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@@ -35,51 +35,69 @@
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void WorldEnvironment::_notification(int p_what) {
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if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
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if (environment.is_valid()) {
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if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
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WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
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}
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get_viewport()->find_world_3d()->set_environment(environment);
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add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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_update_current_environment();
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}
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if (camera_effects.is_valid()) {
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if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
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WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
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}
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get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
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add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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_update_current_camera_effects();
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}
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} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
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if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
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get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
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if (environment.is_valid()) {
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remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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_update_current_environment();
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}
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if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
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get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
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if (camera_effects.is_valid()) {
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remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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_update_current_camera_effects();
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}
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}
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}
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void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
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if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
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void WorldEnvironment::_update_current_environment() {
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WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
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if (first) {
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get_viewport()->find_world_3d()->set_environment(first->environment);
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} else {
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get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
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}
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get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
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}
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void WorldEnvironment::_update_current_camera_effects() {
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WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
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if (first) {
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get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
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} else {
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get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
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}
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get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
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}
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void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
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if (environment == p_environment) {
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return;
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}
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if (is_inside_tree() && environment.is_valid()) {
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remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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//clean up
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}
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environment = p_environment;
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if (is_inside_tree() && environment.is_valid()) {
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if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
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WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
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}
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get_viewport()->find_world_3d()->set_environment(environment);
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add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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}
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update_configuration_warning();
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if (is_inside_tree()) {
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_update_current_environment();
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} else {
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update_configuration_warning();
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}
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}
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Ref<Environment> WorldEnvironment::get_environment() const {
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@@ -87,22 +105,24 @@ Ref<Environment> WorldEnvironment::get_environment() const {
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}
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void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
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if (camera_effects == p_camera_effects) {
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return;
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}
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if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
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get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
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remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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//clean up
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}
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camera_effects = p_camera_effects;
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if (is_inside_tree() && camera_effects.is_valid()) {
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if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
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WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
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}
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get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
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add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
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}
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update_configuration_warning();
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if (is_inside_tree()) {
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_update_current_camera_effects();
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} else {
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update_configuration_warning();
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}
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}
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Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
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@@ -123,14 +143,18 @@ String WorldEnvironment::get_configuration_warning() const {
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return warning;
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}
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List<Node *> nodes;
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get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
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if (nodes.size() > 1) {
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if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
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if (!warning.is_empty()) {
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warning += "\n\n";
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}
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warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
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warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
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}
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if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
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if (!warning.is_empty()) {
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warning += "\n\n";
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}
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warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
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}
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return warning;
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