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mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00

Add preview Sun and Environment

* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
This commit is contained in:
reduz
2021-02-22 10:54:12 -03:00
parent 98c63389d1
commit d6a9cff8b7
7 changed files with 573 additions and 32 deletions

View File

@@ -35,51 +35,69 @@
void WorldEnvironment::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_environment();
}
if (camera_effects.is_valid()) {
if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
}
get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_camera_effects();
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
if (environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_environment();
}
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
if (camera_effects.is_valid()) {
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
_update_current_camera_effects();
}
}
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
void WorldEnvironment::_update_current_environment() {
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
get_viewport()->find_world_3d()->set_environment(first->environment);
} else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
}
void WorldEnvironment::_update_current_camera_effects() {
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
} else {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
if (environment == p_environment) {
return;
}
if (is_inside_tree() && environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
environment = p_environment;
if (is_inside_tree() && environment.is_valid()) {
if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
if (is_inside_tree()) {
_update_current_environment();
} else {
update_configuration_warning();
}
}
Ref<Environment> WorldEnvironment::get_environment() const {
@@ -87,22 +105,24 @@ Ref<Environment> WorldEnvironment::get_environment() const {
}
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
if (camera_effects == p_camera_effects) {
return;
}
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
}
get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
if (is_inside_tree()) {
_update_current_camera_effects();
} else {
update_configuration_warning();
}
}
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
@@ -123,14 +143,18 @@ String WorldEnvironment::get_configuration_warning() const {
return warning;
}
List<Node *> nodes;
get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
if (nodes.size() > 1) {
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
}
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
}
return warning;