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Make the expand icon in the bottom panel always be the same

This commit is contained in:
Michael Alexsander Silva Dias
2019-07-29 18:08:05 -03:00
parent 10c015b730
commit d6988b7d2b
2 changed files with 4 additions and 79 deletions

View File

@@ -397,6 +397,8 @@ void EditorNode::_notification(int p_what) {
distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
bottom_panel_raise->set_icon(gui_base->get_icon("ExpandBottomDock", "EditorIcons"));
// clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
@@ -5093,18 +5095,12 @@ Vector<Ref<EditorResourceConversionPlugin> > EditorNode::find_resource_conversio
void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) {
if (p_pressed) {
top_split->hide();
bottom_panel_raise->set_icon(gui_base->get_icon("ShrinkBottomDock", "EditorIcons"));
} else {
top_split->show();
bottom_panel_raise->set_icon(gui_base->get_icon("ExpandBottomDock", "EditorIcons"));
}
top_split->set_visible(!p_pressed);
}
void EditorNode::_update_video_driver_color() {
//todo probably should de-harcode this and add to editor settings
// TODO: Probably should de-hardcode this and add to editor settings.
if (video_driver->get_text() == "GLES2") {
video_driver->add_color_override("font_color", Color::hex(0x5586a4ff));
} else if (video_driver->get_text() == "GLES3") {