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Make the expand icon in the bottom panel always be the same
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@@ -397,6 +397,8 @@ void EditorNode::_notification(int p_what) {
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distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
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scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
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bottom_panel_raise->set_icon(gui_base->get_icon("ExpandBottomDock", "EditorIcons"));
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// clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
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dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
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dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
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@@ -5093,18 +5095,12 @@ Vector<Ref<EditorResourceConversionPlugin> > EditorNode::find_resource_conversio
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void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) {
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if (p_pressed) {
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top_split->hide();
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bottom_panel_raise->set_icon(gui_base->get_icon("ShrinkBottomDock", "EditorIcons"));
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} else {
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top_split->show();
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bottom_panel_raise->set_icon(gui_base->get_icon("ExpandBottomDock", "EditorIcons"));
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}
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top_split->set_visible(!p_pressed);
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}
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void EditorNode::_update_video_driver_color() {
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//todo probably should de-harcode this and add to editor settings
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// TODO: Probably should de-hardcode this and add to editor settings.
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if (video_driver->get_text() == "GLES2") {
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video_driver->add_color_override("font_color", Color::hex(0x5586a4ff));
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} else if (video_driver->get_text() == "GLES3") {
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