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Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene
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@@ -561,11 +561,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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NavigationServer::get_singleton()->region_set_navigation_layers(region, navigation_layers);
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NavigationServer::get_singleton()->region_set_navigation_layers(region, navigation_layers);
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NavigationServer::get_singleton()->region_set_navmesh(region, navmesh);
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NavigationServer::get_singleton()->region_set_navmesh(region, navmesh);
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NavigationServer::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
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NavigationServer::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
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if (is_inside_tree()) {
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if (navigation) {
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if (navigation) {
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NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
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NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
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} else {
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} else {
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NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
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NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
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}
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}
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}
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nm.region = region;
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nm.region = region;
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// add navigation debugmesh visual instances if debug is enabled
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// add navigation debugmesh visual instances if debug is enabled
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