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Add stencil support for spatial materials
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@@ -6297,6 +6297,7 @@ void VisualShaderEditor::_update_preview() {
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ShaderLanguage::ShaderCompileInfo info;
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info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode()));
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info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode()));
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info.stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RenderingServer::ShaderMode(visual_shader->get_mode()));
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info.shader_types = ShaderTypes::get_singleton()->get_types();
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info.global_shader_uniform_type_func = _visual_shader_editor_get_global_shader_uniform_type;
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