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Add stencil support for spatial materials

This commit is contained in:
Apples
2023-02-17 15:20:26 -06:00
parent 7574a5dbb3
commit d674c9e289
29 changed files with 1335 additions and 141 deletions

View File

@@ -269,17 +269,31 @@ void ShaderTextEditor::_load_theme_settings() {
}
}
const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
{
const Vector<ShaderLanguage::ModeInfo> &render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
for (int j = 0; j < modes.size(); j++) {
const ShaderLanguage::ModeInfo &mode_info = modes[j];
if (!mode_info.options.is_empty()) {
for (int k = 0; k < mode_info.options.size(); k++) {
built_ins.push_back(String(mode_info.name) + "_" + String(mode_info.options[k]));
for (const ShaderLanguage::ModeInfo &mode_info : render_modes) {
if (!mode_info.options.is_empty()) {
for (const StringName &option : mode_info.options) {
built_ins.push_back(String(mode_info.name) + "_" + String(option));
}
} else {
built_ins.push_back(String(mode_info.name));
}
}
}
{
const Vector<ShaderLanguage::ModeInfo> &stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RenderingServer::ShaderMode(i));
for (const ShaderLanguage::ModeInfo &mode_info : stencil_modes) {
if (!mode_info.options.is_empty()) {
for (const StringName &option : mode_info.options) {
built_ins.push_back(String(mode_info.name) + "_" + String(option));
}
} else {
built_ins.push_back(String(mode_info.name));
}
} else {
built_ins.push_back(String(mode_info.name));
}
}
}
@@ -290,17 +304,31 @@ void ShaderTextEditor::_load_theme_settings() {
}
}
const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
{
const Vector<ShaderLanguage::ModeInfo> &shader_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
for (int i = 0; i < modes.size(); i++) {
const ShaderLanguage::ModeInfo &mode_info = modes[i];
if (!mode_info.options.is_empty()) {
for (int j = 0; j < mode_info.options.size(); j++) {
built_ins.push_back(String(mode_info.name) + "_" + String(mode_info.options[j]));
for (const ShaderLanguage::ModeInfo &mode_info : shader_modes) {
if (!mode_info.options.is_empty()) {
for (const StringName &option : mode_info.options) {
built_ins.push_back(String(mode_info.name) + "_" + String(option));
}
} else {
built_ins.push_back(String(mode_info.name));
}
}
}
{
const Vector<ShaderLanguage::ModeInfo> &stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RenderingServer::ShaderMode(shader->get_mode()));
for (const ShaderLanguage::ModeInfo &mode_info : stencil_modes) {
if (!mode_info.options.is_empty()) {
for (const StringName &option : mode_info.options) {
built_ins.push_back(String(mode_info.name) + "_" + String(option));
}
} else {
built_ins.push_back(String(mode_info.name));
}
} else {
built_ins.push_back(String(mode_info.name));
}
}
}
@@ -437,6 +465,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa
_check_shader_mode();
comp_info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
comp_info.stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RenderingServer::ShaderMode(shader->get_mode()));
comp_info.shader_types = ShaderTypes::get_singleton()->get_types();
sl.complete(code, comp_info, r_options, calltip);
@@ -541,6 +570,7 @@ void ShaderTextEditor::_validate_script() {
Shader::Mode mode = shader->get_mode();
comp_info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
comp_info.stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RenderingServer::ShaderMode(mode));
comp_info.shader_types = ShaderTypes::get_singleton()->get_types();
}