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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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@@ -308,8 +308,8 @@ float RendererSceneRender::environment_get_white(RID p_env) const {
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// Fog
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void RendererSceneRender::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) {
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environment_storage.environment_set_fog(p_env, p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_aerial_perspective);
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void RendererSceneRender::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) {
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environment_storage.environment_set_fog(p_env, p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_aerial_perspective, p_sky_affect);
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}
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bool RendererSceneRender::environment_get_fog_enabled(RID p_env) const {
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@@ -332,6 +332,10 @@ float RendererSceneRender::environment_get_fog_density(RID p_env) const {
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return environment_storage.environment_get_fog_density(p_env);
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}
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float RendererSceneRender::environment_get_fog_sky_affect(RID p_env) const {
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return environment_storage.environment_get_fog_sky_affect(p_env);
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}
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float RendererSceneRender::environment_get_fog_height(RID p_env) const {
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return environment_storage.environment_get_fog_height(p_env);
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}
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@@ -346,8 +350,8 @@ float RendererSceneRender::environment_get_fog_aerial_perspective(RID p_env) con
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// Volumetric Fog
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void RendererSceneRender::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
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environment_storage.environment_set_volumetric_fog(p_env, p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject);
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void RendererSceneRender::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) {
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environment_storage.environment_set_volumetric_fog(p_env, p_enable, p_density, p_albedo, p_emission, p_emission_energy, p_anisotropy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount, p_ambient_inject, p_sky_affect);
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}
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bool RendererSceneRender::environment_get_volumetric_fog_enabled(RID p_env) const {
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@@ -386,6 +390,10 @@ float RendererSceneRender::environment_get_volumetric_fog_gi_inject(RID p_env) c
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return environment_storage.environment_get_volumetric_fog_gi_inject(p_env);
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}
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float RendererSceneRender::environment_get_volumetric_fog_sky_affect(RID p_env) const {
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return environment_storage.environment_get_volumetric_fog_sky_affect(p_env);
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}
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bool RendererSceneRender::environment_get_volumetric_fog_temporal_reprojection(RID p_env) const {
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return environment_storage.environment_get_volumetric_fog_temporal_reprojection(p_env);
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}
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