You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
mbedtls: Fix MSVC ARM build after 2.28.3 enabled AES-NI intrinsics
This commit is contained in:
5
thirdparty/mbedtls/include/mbedtls/aesni.h
vendored
5
thirdparty/mbedtls/include/mbedtls/aesni.h
vendored
@@ -54,9 +54,10 @@
|
||||
* macros that may change in future releases.
|
||||
*/
|
||||
#undef MBEDTLS_AESNI_HAVE_INTRINSICS
|
||||
#if defined(_MSC_VER)
|
||||
#if defined(_MSC_VER) && (defined(_M_AMD64) || defined(_M_IX86))
|
||||
/* Visual Studio supports AESNI intrinsics since VS 2008 SP1. We only support
|
||||
* VS 2013 and up for other reasons anyway, so no need to check the version. */
|
||||
* VS 2013 and up for other reasons anyway, so no need to check the version.
|
||||
* Only supported on x64 and x86. */
|
||||
#define MBEDTLS_AESNI_HAVE_INTRINSICS
|
||||
#endif
|
||||
/* GCC-like compilers: currently, we only support intrinsics if the requisite
|
||||
|
||||
Reference in New Issue
Block a user