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C#: Fix targeting .NETFramework with Godot.NET.Sdk and .NET 5
Our target was overriding the official one, while not doing its job assuming it was already taken care of...
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@@ -16,7 +16,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<!-- Backported from newer Microsoft.NET.Sdk version -->
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<!-- Backported from newer Microsoft.NET.Sdk version -->
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<Target Name="IncludeTargetingPackReference" BeforeTargets="_GetRestoreSettingsPerFramework;_CheckForInvalidConfigurationAndPlatform"
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<Target Name="GodotIncludeTargetingPackReference" BeforeTargets="_GetRestoreSettingsPerFramework;_CheckForInvalidConfigurationAndPlatform"
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Condition=" '$(GodotUseNETFrameworkRefAssemblies)' == 'true' and '$(TargetFrameworkMoniker)' != '' and '$(TargetFrameworkIdentifier)' == '.NETFramework' and '$(AutomaticallyUseReferenceAssemblyPackages)' == 'true' ">
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Condition=" '$(GodotUseNETFrameworkRefAssemblies)' == 'true' and '$(TargetFrameworkMoniker)' != '' and '$(TargetFrameworkIdentifier)' == '.NETFramework' and '$(AutomaticallyUseReferenceAssemblyPackages)' == 'true' ">
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<GetReferenceAssemblyPaths
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<GetReferenceAssemblyPaths
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TargetFrameworkMoniker="$(TargetFrameworkMoniker)"
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TargetFrameworkMoniker="$(TargetFrameworkMoniker)"
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