You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
This commit is contained in:
@@ -116,7 +116,7 @@ void AudioServerJavascript::sample_set_data(RID p_sample, const DVector<uint8_t>
|
||||
|
||||
|
||||
}
|
||||
const DVector<uint8_t> AudioServerJavascript::sample_get_data(RID p_sample) const{
|
||||
DVector<uint8_t> AudioServerJavascript::sample_get_data(RID p_sample) const{
|
||||
|
||||
|
||||
return DVector<uint8_t>();
|
||||
|
||||
Reference in New Issue
Block a user