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Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
(cherry picked from commit 7e2b88a7eb)
This commit is contained in:
committed by
Rémi Verschelde
parent
796ab24540
commit
d5ea412848
@@ -64,7 +64,7 @@ void OpenSimplexNoise::set_seed(int p_seed) {
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emit_changed();
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}
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int OpenSimplexNoise::get_seed() {
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int OpenSimplexNoise::get_seed() const {
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return seed;
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}
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@@ -96,7 +96,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
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emit_changed();
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}
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Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
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Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const {
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PoolVector<uint8_t> data;
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data.resize(p_width * p_height * 4);
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@@ -119,7 +119,7 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
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return image;
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}
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Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) {
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Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
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PoolVector<uint8_t> data;
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data.resize(p_size * p_size * 4);
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@@ -191,12 +191,12 @@ void OpenSimplexNoise::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
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}
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float OpenSimplexNoise::get_noise_1d(float x) {
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float OpenSimplexNoise::get_noise_1d(float x) const {
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return get_noise_2d(x, 1.0);
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}
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float OpenSimplexNoise::get_noise_2d(float x, float y) {
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float OpenSimplexNoise::get_noise_2d(float x, float y) const {
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x /= period;
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y /= period;
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@@ -217,7 +217,7 @@ float OpenSimplexNoise::get_noise_2d(float x, float y) {
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return sum / max;
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}
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float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
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float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const {
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x /= period;
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y /= period;
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@@ -240,7 +240,7 @@ float OpenSimplexNoise::get_noise_3d(float x, float y, float z) {
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return sum / max;
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}
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float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) {
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float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const {
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x /= period;
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y /= period;
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