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Change reset timing of the AnimationMixer and Skeleton on save

This commit is contained in:
Silc Lizard (Tokage) Renew
2025-01-12 07:04:55 +09:00
parent 21a6bd8dca
commit d5e91eaa42
2 changed files with 9 additions and 2 deletions

View File

@@ -327,6 +327,12 @@ void Skeleton3D::_notification(int p_what) {
update_flags = UPDATE_FLAG_POSE;
_notification(NOTIFICATION_UPDATE_SKELETON);
} break;
#ifdef TOOLS_ENABLED
case NOTIFICATION_EDITOR_PRE_SAVE: {
force_update_all_dirty_bones();
emit_signal(SceneStringName(skeleton_updated));
} break;
#endif // TOOLS_ENABLED
case NOTIFICATION_UPDATE_SKELETON: {
// Update bone transforms to apply unprocessed poses.
force_update_all_dirty_bones();