You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Change reset timing of the AnimationMixer and Skeleton on save
This commit is contained in:
@@ -327,6 +327,12 @@ void Skeleton3D::_notification(int p_what) {
|
||||
update_flags = UPDATE_FLAG_POSE;
|
||||
_notification(NOTIFICATION_UPDATE_SKELETON);
|
||||
} break;
|
||||
#ifdef TOOLS_ENABLED
|
||||
case NOTIFICATION_EDITOR_PRE_SAVE: {
|
||||
force_update_all_dirty_bones();
|
||||
emit_signal(SceneStringName(skeleton_updated));
|
||||
} break;
|
||||
#endif // TOOLS_ENABLED
|
||||
case NOTIFICATION_UPDATE_SKELETON: {
|
||||
// Update bone transforms to apply unprocessed poses.
|
||||
force_update_all_dirty_bones();
|
||||
|
||||
Reference in New Issue
Block a user