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[3.2] Fix SceneTreeEditor::update_timer - timeout signal
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@@ -1228,7 +1228,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
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blocked = 0;
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update_timer = memnew(Timer);
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update_timer->connect("timeout", this, "_update_tree");
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update_timer->connect("timeout", this, "_update_tree", varray(false));
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update_timer->set_one_shot(true);
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update_timer->set_wait_time(0.5);
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add_child(update_timer);
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