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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
This commit is contained in:
Juan Linietsky
2014-11-17 07:46:11 -03:00
parent 56b30b31e4
commit d5cb758d36
14 changed files with 224 additions and 20 deletions

View File

@@ -21,7 +21,8 @@ def get_opts():
return [
('IPHONEPLATFORM', 'name of the iphone platform', 'iPhoneOS'),
('IPHONEPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
('IOS_SDK_VERSION', 'The SDK version', 'iPhoneOS7.0'),
#('IOS_SDK_VERSION', 'The SDK version', 'iPhoneOS7.0'),
('IOS_SDK_VERSION', 'The SDK version', 'iPhoneOS8.1'),
('IPHONESDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/${IOS_SDK_VERSION}.sdk/'),
('game_center', 'Support for game center', 'yes'),
('store_kit', 'Support for in-app store', 'yes'),
@@ -79,6 +80,7 @@ def configure(env):
'-framework', 'Security',
#'-framework', 'AdSupport',
'-framework', 'MediaPlayer',
'-framework', 'AVFoundation',
])
if env['game_center'] == 'yes':