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Godot 2.1 to 3.0 conversion should be more or less final

This commit is contained in:
Juan Linietsky
2017-02-15 08:29:11 -03:00
parent ebb7d2cdb7
commit d5c2a6b76b
4 changed files with 612 additions and 17 deletions

View File

@@ -467,10 +467,10 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v,bool p_for_exp
} break;
case VARIANT_DICTIONARY: {
uint32_t len=f->get_32();
Dictionary d(len&0x80000000); //last bit means shared
len&=0x7FFFFFFF;
for(uint32_t i=0;i<len;i++) {
uint32_t len=f->get_32();
Dictionary d(len&0x80000000); //last bit means shared
len&=0x7FFFFFFF;
for(uint32_t i=0;i<len;i++) {
Variant key;
Error err = parse_variant(key,p_for_export_data);
ERR_FAIL_COND_V(err,ERR_FILE_CORRUPT);
@@ -483,11 +483,11 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v,bool p_for_exp
} break;
case VARIANT_ARRAY: {
uint32_t len=f->get_32();
Array a(len&0x80000000); //last bit means shared
len&=0x7FFFFFFF;
uint32_t len=f->get_32();
Array a(len&0x80000000); //last bit means shared
len&=0x7FFFFFFF;
a.resize(len);
for(uint32_t i=0;i<len;i++) {
for(uint32_t i=0;i<len;i++) {
Variant val;
Error err = parse_variant(val,p_for_export_data);
ERR_FAIL_COND_V(err,ERR_FILE_CORRUPT);