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Godot 2.1 to 3.0 conversion should be more or less final
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@@ -467,10 +467,10 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v,bool p_for_exp
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} break;
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case VARIANT_DICTIONARY: {
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uint32_t len=f->get_32();
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Dictionary d(len&0x80000000); //last bit means shared
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len&=0x7FFFFFFF;
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for(uint32_t i=0;i<len;i++) {
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uint32_t len=f->get_32();
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Dictionary d(len&0x80000000); //last bit means shared
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len&=0x7FFFFFFF;
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for(uint32_t i=0;i<len;i++) {
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Variant key;
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Error err = parse_variant(key,p_for_export_data);
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ERR_FAIL_COND_V(err,ERR_FILE_CORRUPT);
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@@ -483,11 +483,11 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v,bool p_for_exp
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} break;
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case VARIANT_ARRAY: {
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uint32_t len=f->get_32();
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Array a(len&0x80000000); //last bit means shared
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len&=0x7FFFFFFF;
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uint32_t len=f->get_32();
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Array a(len&0x80000000); //last bit means shared
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len&=0x7FFFFFFF;
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a.resize(len);
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for(uint32_t i=0;i<len;i++) {
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for(uint32_t i=0;i<len;i++) {
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Variant val;
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Error err = parse_variant(val,p_for_export_data);
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ERR_FAIL_COND_V(err,ERR_FILE_CORRUPT);
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