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Fix AnimationPlayer finished state in the editor
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@@ -80,6 +80,7 @@ void AnimationPlayerEditor::_node_removed(Node *p_node) {
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void AnimationPlayerEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PROCESS: {
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finishing = false;
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if (!player || is_dummy) {
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track_editor->show_inactive_player_warning(false);
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} else {
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@@ -1210,6 +1211,9 @@ void AnimationPlayerEditor::edit(AnimationMixer *p_node, AnimationPlayer *p_play
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if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
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player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
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}
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if (player->is_connected(SceneStringName(animation_finished), callable_mp(this, &AnimationPlayerEditor::_animation_finished))) {
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player->disconnect(SceneStringName(animation_finished), callable_mp(this, &AnimationPlayerEditor::_animation_finished));
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}
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if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
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player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
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}
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@@ -1237,6 +1241,9 @@ void AnimationPlayerEditor::edit(AnimationMixer *p_node, AnimationPlayer *p_play
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if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
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player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED);
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}
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if (!player->is_connected(SceneStringName(animation_finished), callable_mp(this, &AnimationPlayerEditor::_animation_finished))) {
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player->connect(SceneStringName(animation_finished), callable_mp(this, &AnimationPlayerEditor::_animation_finished));
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}
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if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
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player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
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}
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@@ -1428,9 +1435,16 @@ void AnimationPlayerEditor::_list_changed() {
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}
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}
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void AnimationPlayerEditor::_animation_finished(const String &p_name) {
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finishing = true;
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}
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void AnimationPlayerEditor::_current_animation_changed(const String &p_name) {
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if (is_visible_in_tree()) {
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if (p_name.is_empty()) {
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if (finishing) {
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finishing = false; // Maybe redundant since it will be false in the AnimationPlayerEditor::_process(), but for safety.
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return;
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} else if (p_name.is_empty()) {
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// Means [stop].
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frame->set_value(0);
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track_editor->set_anim_pos(0);
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