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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Remove unnecessary cpp files

This commit is contained in:
kobewi
2025-07-11 15:00:44 +02:00
parent 1d8e738499
commit d591bcc09c
25 changed files with 51 additions and 537 deletions

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@@ -1,43 +0,0 @@
/**************************************************************************/
/* forward_id_storage.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "forward_id_storage.h"
using namespace RendererRD;
ForwardIDStorage *ForwardIDStorage::singleton = nullptr;
ForwardIDStorage::ForwardIDStorage() {
singleton = this;
}
ForwardIDStorage::~ForwardIDStorage() {
singleton = nullptr;
}

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@@ -48,13 +48,13 @@ enum ForwardIDType {
class ForwardIDStorage {
private:
static ForwardIDStorage *singleton;
static inline ForwardIDStorage *singleton = nullptr;
public:
static ForwardIDStorage *get_singleton() { return singleton; }
ForwardIDStorage();
virtual ~ForwardIDStorage();
ForwardIDStorage() { singleton = this; }
virtual ~ForwardIDStorage() { singleton = nullptr; }
virtual RendererRD::ForwardID allocate_forward_id(RendererRD::ForwardIDType p_type) { return -1; }
virtual void free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) {}

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@@ -1,47 +0,0 @@
/**************************************************************************/
/* render_data_rd.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "render_data_rd.h"
Ref<RenderSceneBuffers> RenderDataRD::get_render_scene_buffers() const {
return render_buffers;
}
RenderSceneData *RenderDataRD::get_render_scene_data() const {
return scene_data;
}
RID RenderDataRD::get_environment() const {
return environment;
}
RID RenderDataRD::get_camera_attributes() const {
return camera_attributes;
}

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@@ -39,11 +39,11 @@ class RenderDataRD : public RenderData {
public:
// Access methods to expose data externally
virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override;
virtual RenderSceneData *get_render_scene_data() const override;
virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override { return render_buffers; }
virtual RenderSceneData *get_render_scene_data() const override { return scene_data; }
virtual RID get_environment() const override;
virtual RID get_camera_attributes() const override;
virtual RID get_environment() const override { return environment; }
virtual RID get_camera_attributes() const override { return camera_attributes; }
// Members are publicly accessible within the render engine.
Ref<RenderSceneBuffersRD> render_buffers;