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Remove unnecessary cpp files
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@@ -1,43 +0,0 @@
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/**************************************************************************/
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/* forward_id_storage.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "forward_id_storage.h"
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using namespace RendererRD;
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ForwardIDStorage *ForwardIDStorage::singleton = nullptr;
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ForwardIDStorage::ForwardIDStorage() {
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singleton = this;
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}
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ForwardIDStorage::~ForwardIDStorage() {
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singleton = nullptr;
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}
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@@ -48,13 +48,13 @@ enum ForwardIDType {
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class ForwardIDStorage {
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private:
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static ForwardIDStorage *singleton;
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static inline ForwardIDStorage *singleton = nullptr;
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public:
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static ForwardIDStorage *get_singleton() { return singleton; }
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ForwardIDStorage();
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virtual ~ForwardIDStorage();
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ForwardIDStorage() { singleton = this; }
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virtual ~ForwardIDStorage() { singleton = nullptr; }
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virtual RendererRD::ForwardID allocate_forward_id(RendererRD::ForwardIDType p_type) { return -1; }
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virtual void free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) {}
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@@ -1,47 +0,0 @@
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/**************************************************************************/
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/* render_data_rd.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "render_data_rd.h"
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Ref<RenderSceneBuffers> RenderDataRD::get_render_scene_buffers() const {
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return render_buffers;
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}
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RenderSceneData *RenderDataRD::get_render_scene_data() const {
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return scene_data;
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}
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RID RenderDataRD::get_environment() const {
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return environment;
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}
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RID RenderDataRD::get_camera_attributes() const {
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return camera_attributes;
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}
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@@ -39,11 +39,11 @@ class RenderDataRD : public RenderData {
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public:
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// Access methods to expose data externally
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virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override;
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virtual RenderSceneData *get_render_scene_data() const override;
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virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override { return render_buffers; }
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virtual RenderSceneData *get_render_scene_data() const override { return scene_data; }
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virtual RID get_environment() const override;
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virtual RID get_camera_attributes() const override;
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virtual RID get_environment() const override { return environment; }
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virtual RID get_camera_attributes() const override { return camera_attributes; }
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// Members are publicly accessible within the render engine.
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Ref<RenderSceneBuffersRD> render_buffers;
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