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Get rid of easily removable uses of const_cast

This commit is contained in:
rune-scape
2024-07-29 21:23:12 -07:00
committed by rune-scape
parent 893bbdfde8
commit d58b2e879f
69 changed files with 342 additions and 306 deletions

View File

@@ -3078,9 +3078,9 @@ void GDScriptCompiler::convert_to_initializer_type(Variant &p_variant, const GDS
if (member_t.is_hard_type() && init_t.is_hard_type() &&
member_t.kind == GDScriptParser::DataType::BUILTIN && init_t.kind == GDScriptParser::DataType::BUILTIN) {
if (Variant::can_convert_strict(init_t.builtin_type, member_t.builtin_type)) {
Variant *v = &p_node->initializer->reduced_value;
const Variant *v = &p_node->initializer->reduced_value;
Callable::CallError ce;
Variant::construct(member_t.builtin_type, p_variant, const_cast<const Variant **>(&v), 1, ce);
Variant::construct(member_t.builtin_type, p_variant, &v, 1, ce);
}
}
}