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Get rid of easily removable uses of const_cast
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@@ -1834,7 +1834,7 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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const Variant *args[1] = { &name };
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Callable::CallError err;
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Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
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Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
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if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
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r_ret = ret;
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return true;
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@@ -1893,7 +1893,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
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HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
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if (E) {
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Callable::CallError err;
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Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
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Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
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if (err.error == Callable::CallError::CALL_OK) {
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ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
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