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[Editor] Better expose EditorDebuggerPlugin.
Now splitted into two classes: - EditorDebuggerPlugin (RefCounted). - EditorDebuggerSession (abstract). This allows the EditorPlugin to be in control of the debugger plugin lifecycle, be notified when sessions are created, and customize each of them independently. We should slowly transition the various profilers and captures in ScriptEditorDebugger to their own plugins, and decouple ScriptEditorDebugger from it's UI part (making it the "real" EditorDebuggerSession potentially dropping the wrappers).
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@@ -163,10 +163,6 @@ private:
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EditorDebuggerNode::CameraOverride camera_override;
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HashMap<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins;
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HashMap<StringName, Callable> captures;
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void _stack_dump_frame_selected();
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void _file_selected(const String &p_file);
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@@ -286,14 +282,11 @@ public:
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virtual Size2 get_minimum_size() const override;
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void add_debugger_plugin(const Ref<Script> &p_script);
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void remove_debugger_plugin(const Ref<Script> &p_script);
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void add_debugger_tab(Control *p_control);
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void remove_debugger_tab(Control *p_control);
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void send_message(const String &p_message, const Array &p_args);
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void register_message_capture(const StringName &p_name, const Callable &p_callable);
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void unregister_message_capture(const StringName &p_name);
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bool has_capture(const StringName &p_name);
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void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data);
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ScriptEditorDebugger();
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~ScriptEditorDebugger();
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