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GDScript: Fix bug with identifier shadowed below in current scope
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@@ -83,6 +83,8 @@ public:
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DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced.
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RENAMED_IN_GODOT_4_HINT, // A variable or function that could not be found has been renamed in Godot 4.
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CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
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CONFUSABLE_LOCAL_DECLARATION, // The parent block declares an identifier with the same name below.
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CONFUSABLE_LOCAL_USAGE, // The identifier will be shadowed below in the block.
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INFERENCE_ON_VARIANT, // The declaration uses type inference but the value is typed as Variant.
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NATIVE_METHOD_OVERRIDE, // The script method overrides a native one, this may not work as intended.
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GET_NODE_DEFAULT_WITHOUT_ONREADY, // A class variable uses `get_node()` (or the `$` notation) as its default value, but does not use the @onready annotation.
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@@ -128,6 +130,8 @@ public:
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WARN, // DEPRECATED_KEYWORD
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WARN, // RENAMED_IN_GODOT_4_HINT
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WARN, // CONFUSABLE_IDENTIFIER
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WARN, // CONFUSABLE_LOCAL_DECLARATION
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WARN, // CONFUSABLE_LOCAL_USAGE
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ERROR, // INFERENCE_ON_VARIANT // Most likely done by accident, usually inference is trying for a particular type.
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ERROR, // NATIVE_METHOD_OVERRIDE // May not work as expected.
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ERROR, // GET_NODE_DEFAULT_WITHOUT_ONREADY // May not work as expected.
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