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Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Use the Static global illumination mode in GeometryInstance3D by default
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@@ -536,7 +536,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
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AABB aabb;
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bool use_dynamic_gi = false;
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bool use_baked_light = false;
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bool use_baked_light = true;
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bool cast_double_sided_shadows = false;
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bool mirror = false;
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bool dirty_dependencies = false;
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@@ -591,7 +591,7 @@ protected:
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RID material_overlay;
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AABB aabb;
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bool use_baked_light = false;
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bool use_baked_light = true;
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bool cast_double_sided_shadows = false;
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// bool mirror = false; // !BAS! Does not seem used, we already have this in the main struct
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