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GDScript: Fix subclass script path issues
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@@ -2083,8 +2083,8 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
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if (EngineDebugger::is_active()) {
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String signature;
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// Path.
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if (!p_script->get_path().is_empty()) {
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signature += p_script->get_path();
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if (!p_script->get_script_path().is_empty()) {
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signature += p_script->get_script_path();
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}
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// Location.
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if (p_func) {
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